I would like to propose a new idea, perhaps its been suggested before, but I'm sure this is unique.
I would like to see a Hire window, that you can open when in Boston. This window allows you to hire someone for a set amount of time and money for a selection of work in a drop menu or check box type style. When you hire someone, and both agree to the deal in the hire window, you are both ported to the Employers homestead or settlement, and the employee begins work. The employee will not be able to attack the employer and vise versa. The employer is also given the option to instantly port the employee back to Boston for any reason. If the employer ports the employee, he still has to pay half the agreed amount for the job though. This is just an emergency thing in-case the guy is not working out or doing something bad. If the employee ports himself back to Boston, he gets paid based on the work done vs the work agreed on.
The drop boxes for work selection would include many types of work, such as digging, fencing, tree-cutting, gathering, etc. Once selected, another box corresponding with the selection will appear, asking you to choose the amount of work done in measurements of squares or trees or amounts or what have you.
When the Job is done, the employee is paid the agreed amount and ported back to Boston. A short timer will appear telling them they have however long to finish what their doing before they are ported back when the job is done. If the employer and employee wants to extend the work period, they can start a new agreement on the spot. All traces of maps and such are erased of the area if the employee was new to the area, so that the employee cant track where he was.
If the work is not done within an agreed amount of time, the employer and employee can amend the agreement if both agree to any changes proposed in the work menu. If no amendment is made and the work is not complete within the agreed time frame, the employee is ported back to Boston, receiving payment based on the work he did complete.
The work menu should keep track of the work done vs the work agreed on, and pay the employee for whatever work is done by the end of the time, within the agreed amount. Say the employee only finishes half the work by the time the timer runs out. He will only get paid half the agreed amount.
What do you guys think? Any other suggestions to make this work?
If you have no other suggestions to add to this, then please at least post whether you would like to have this option available or not
Thanks for your Consideration of this idea
Dalorian
Added in After:
- a player is auto ported to the Employers homestead in order to do the work. they are limited to how far they can travel outside of the homestead location. You could also have it so that they can not be harmed by any player or harm any other player while they are committed to a job.
- Anyone who is currently an Employee would have temporary trespassing rights until the job is complete or until they teleport or are teleported back to Boston.
It was decided that this is redundant since people can quick transport by going to Boston anyways.
- To prevent theft of an employers items, and to allow an Employee to still be able to collect items for the employee or utilize employer supplied items, A special Employee/Employer use chest would have to be designed. This chest or box or whatever, would allow the employee to deposit and extract items so they can complete their work. It would be the responsibility of the employer to empty the chest and/or fill it with the necessary items or resources (Depending on the job) after or during work. This Chest could simply be a Special chest that anyone who has trespassing rights can access. Something like a common use chest.