baronbowden wrote:LOL flippant but not really the point.
I wasn't trying to be. I really don't know how well versed anyone is in the game mechanics, so I can make two assumptions: people generally know as much as I do or people don't generally know as much as I do. If I don't know a poster, I prefer the latter as it's easier to ignore something you already know than to try and puzzle out something you don't know that someone eluded to on a forum. The point, now, of having a container that can't be picked up and hauled around is for relatively secure storage of your belongings (as I see it).
I am not saying movable containers shouldn't be able to be stolen, just that the scent left from doing it isn't adequate.
It seems like a workaround the game mechanics to be able to pick up entire containers and not leave enough scent to pick up a trail.
I do see your point here, and there is some oversight on this, I think. I don't know exact costs of theft (in biles). But as for leaving scents, how are you going to distinguish and collect 10 or even 100 scents if they all have the exact same (x, y) coordinate?