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Opotional "Beginner's Camps" when creating a character

PostPosted: Tue Apr 30, 2013 4:34 pm
by iamah
Since I started playing I always wanted to share this game experience with other players, I mean build camps and cities together. That's where the fun should be. However, we can't trust others. I tried many times join a stranger's town in the forums, never succeed, too many time constraints, too many fears. My bros and friends don't like the game.

This game would be immensely more enjoyable if there was an incentive and safe means for players to start a camp together, a period of truce so players can't grief each other if they're building a camp together.

When you create a character you could have a window listing the beginner camps to optionally join if you don't want go hermit. Each camp would show the population, say, from 1 to 10 players max. Think of it as an early "party" for new characters to interact and create bonds. Players from the same camp can't commit crime to each other until the truce period is over.

When the truce period ended players could build a town if they like each other.

I know I'll be flamed for this suggestion because carebear and whatnot. I'll just say though, "consider the following": this game would still be hardcore, this would be just an early period for players to have a chance of easily creating a bond and not get into the hermit playing right away. I'd hate to see this game die, but the population is not increasing and I myself been having a hard time finding the motive to log in. I think this game needs easier players interactions right away.

TL,DR: when creating a character player could choose from a list of beginners camps where they could experience the game together without committing crimes to each other, for a period...

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Tue Apr 30, 2013 6:08 pm
by iotuegli
you're terrible true >_<

that feature could be VERY very VERY interesting for new player... a bit less for vets (who i think will make tons of alts just to pinpoint position of others... s***bag) personally i noticed that very huge problem in finding where to stay and/or what do, when i started my friend was enough motivated to keep moving around with me and then come to settle with me... then he left the game :I

he returned a while ago when boreness stroke heavly on his games, but, isn't better if we can make a camp togheder (starting again) without a TOO big effort to do that?



PS: why not those camp will be in a "safezone" area, like boston but where ppl owners of the land can build the starting ****** things

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Tue Apr 30, 2013 6:48 pm
by jesi
I'd be surprised if this were to come about. It is not really in the spirit of the game. Others with more information may think otherwise.

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Wed May 01, 2013 12:28 am
by Dallane
Won't and can't happen due to many many reasons.

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Wed May 01, 2013 5:29 am
by CockyBastard
Nice idea, but what is to stop griefers from putting moles in there? Nothing.
Though might be nice to have some sawbucks, baking tables, meat smoker, oven, carpenters bench, kiln, etc in town. This way players could make some things, there are usable Windmills. Sometimes it is easy enough to get the skills but more difficult to find the resources & flat land to create work items. Also perhaps a town mine which has a small chance of finding some resources - so noobs can "have a go" see what it is about.

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Wed May 01, 2013 11:35 am
by Scilly_guy
Isn't this kind of like charter stones were in HnH, except there was no enforced truce, because that is something Jorb and Loftar would never do.

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Wed May 01, 2013 11:38 am
by Droj
jorbtar first gave you a leanto and now you want MOAR! ¦]

Get a founding father's pack

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Wed May 01, 2013 11:01 pm
by ericbomb
On plymouth they kind of made a beginner camp... you can stay there as long as you want for free and they have most structures available already, it's also under the protection of the mafi- err Tribe, who kills anyone that messes with them or each other.

I think a player made one like that is the closest thing we'll ever see to a beginner camp.

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Thu May 02, 2013 12:30 am
by Mereni
ericbomb wrote:I think a player made one like that is the closest thing we'll ever see to a beginner camp.


Most likely, and is the best solution anyway.

Re: Opotional "Beginner's Camps" when creating a character

PostPosted: Thu May 02, 2013 8:59 pm
by iamah
You mean the killing camps? That's neat but for a game with a vanishing population it's not exactly the best solution.

You gotta make it easier for people meet online. You can't rely on forums PMs and waiting for an improbable coordination to occur so random people interact. Specially when there are dozens of new players who would be willing to interact right away with whoever is online and playing at that moment. Instead we are stuck with endless waiting and distrust.