First off I'd like to say that I really enjoy this game, and I'm already addicted. I can see enormous potential for the future, the possibilities are endless.
I've been taking some notes while I play. I haven't really thought any of this through and you may do with these as you wish. Some of these have probably been posted in the past, and I apologize if someone feels I'm trying to take credit. I'm not looking for credit, I just want the game to get better and even more fun for everyone.
New items:
-Leather armor, with defensive stats
-Wooden weapons, spear (flint & sharpened wood)
-Archery, with bows
-Furniture, preferably useable, people can sit around a table and hang out in a house.
-More buildings, preferably very hard to construct, needs loads of resources to encourage teamwork.
-More clothing options and craftable DYES!
-Chisel or Hammer used to Chip Stone.
-Gold, silver, jewels, diamonds, rare finds from mines.
-Saw or Hammer-tool for Carpentry
-Wheelbarrow for moving large amounts of stuff
-More Potions, heal, cure etc.
-Tombstones where players have died, permanent can be destroyed, but very tough. Text should read (if you have Literacy), 'Here lies (playername)’. Perhaps make them liftable so people can make cemetaries.
New skills:
-Trapping, would be a neat skill used to catch like rabbits and small game new tool, Trap, need to use bait, like berries or whatever. Listed under Small Game Hunting -> Trapping
-Archery, self-explanatory
-Beverage-making, making juice and/or lemonade from berries and fruits.
-Jewelry, for making necklaces, earrings and such with the rare metals.
-Alchemy, for making potions.
IMHO:
-Grass & Leaves are too rare
-Tooltip the items with all their stats in the crafting recipe-windows
-Burning fireplace/coal bundle should display remaining burning time when right-clicked. Just like when they've burned to ashes (with meters).
-All kinds of in-game clothing available from the in-game Cash Shop.
-Tree ecology, trees drop seeds and replenish themselves. Seeds can be collected and planted. Seeds will grow into full trees in RL week or weeks.
-Mouseover a study-item should not only display a yellow bar ontop of the blue and grey bar, but should display its bar after the grey/blue bar .
-Water, or beverages, people need to drink more than we need to eat. Could be an entire tree of technology as well. Water, Lemonade (made from berries and water), Beer, Whiskey or Spirits. and a skilltree to come with it.
-Resting (sitting) at a lit fireplace will replenish Humours faster?
-Sitting, Standing, Lying down, Jumping would be nice.
-Right-clicking a fire or a whittler's bench should bring up some crafting window or acknowledge that the items is being used.
-Tools & Animation for Chipping Stone
-Day/Night cycle, dangerous animals/monsters come out at Night, but are afraid of the light (yeah I admit, it’s a little Minecrafty).
-Seaons, summer, autumn, spring, winter. Different seasonal effects for different biomes.
-Weather, rain, snow etc
-Animals make dens, from where they spawn, instead of just random locations?
-Transparent windows, option
-Toggleable in-game eventlog
//Gunnarsson