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Alchemist

PostPosted: Sun Aug 26, 2012 2:36 am
by Nsuidara
When been immplement in game Alchemist

Meybe add:
Make Potion Teleport ( if you dont fight you can teleport home = [dont must have empty backapck])

Re: Alchemist

PostPosted: Sun Aug 26, 2012 2:39 am
by MagicManICT
This will likely never happen. Teleports are limited to between home and Boston for several reasons.

Re: Alchemist

PostPosted: Sun Aug 26, 2012 2:07 pm
by Nsuidara
Why not?
Meybe required for this legendary ingredient... or other ...

i dont write easy made ... no nno... very very very hard made :F this potion :]

Re: Alchemist

PostPosted: Sun Aug 26, 2012 2:40 pm
by painhertz
One of the Devs is extremely Anti-teleportation. not gonna happen.

Re: Alchemist

PostPosted: Sun Aug 26, 2012 2:45 pm
by dullahx
there were issues with teleportation in Haven and devs learned from it

Re: Alchemist

PostPosted: Tue Aug 28, 2012 3:29 pm
by TotalyMoo
Teleportation is always an issue, should really not be more than boston <-> claim.

Re: Alchemist

PostPosted: Tue Aug 28, 2012 4:55 pm
by MagicManICT
If it weren't the need to get to Boston to access the Company Store, I'd like to see teleportation removed all together with the exception of the wilderness guides. Too bad the decision was to tie the Company Store to a vendor stall instead of having a menu option.... Of course, that means early game trade would severely suffer, but that could be compensated by players being able to build their own market stands to access a global marketplace.

Re: Alchemist

PostPosted: Tue Aug 28, 2012 5:34 pm
by jorb
painhertz wrote:Both aspects of the Godhead are extremely Anti-teleportation. not gonna happen.


Ftfy. ;)

Re: Alchemist

PostPosted: Tue Aug 28, 2012 5:48 pm
by Nsuidara
Teleport is problem OK...
but move in map... is best problem...
problem is hill ... hill hill hill hill hill ... and Phlegm + slow move and distance house - boston or other camp

Re: Alchemist

PostPosted: Tue Aug 28, 2012 6:20 pm
by Potjeh
Frankly I'd love to see Boston teleport removed, because it makes distance a non-factor. Everyone and their Mom is putting alts on different resource spots and just porting in resources to their town via Boston.

I think it could be handled by letting players build the trade posts. Maybe have a couple of tiers. First tier post that just lets you sell charms and crickets and buy nails, but takes something simple like blocks and hay to construct. Second tier takes nails and boards to build, but expands the company selling/buying selection, and also adds one or two buy and sell slots for player to player trade (AKA rolls in one company stands and players' vendor stands). Third tier gets even more company goods and player slots but takes bars to make, etc.