Alchemist

Forum for suggesting changes to Salem.

Alchemist

Postby Nsuidara » Sun Aug 26, 2012 2:36 am

When been immplement in game Alchemist

Meybe add:
Make Potion Teleport ( if you dont fight you can teleport home = [dont must have empty backapck])
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Alchemist

Postby MagicManICT » Sun Aug 26, 2012 2:39 am

This will likely never happen. Teleports are limited to between home and Boston for several reasons.
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Re: Alchemist

Postby Nsuidara » Sun Aug 26, 2012 2:07 pm

Why not?
Meybe required for this legendary ingredient... or other ...

i dont write easy made ... no nno... very very very hard made :F this potion :]
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Re: Alchemist

Postby painhertz » Sun Aug 26, 2012 2:40 pm

One of the Devs is extremely Anti-teleportation. not gonna happen.
"since i am in my 30s and could probably throw you across the room"

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Re: Alchemist

Postby dullahx » Sun Aug 26, 2012 2:45 pm

there were issues with teleportation in Haven and devs learned from it
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Re: Alchemist

Postby TotalyMoo » Tue Aug 28, 2012 3:29 pm

Teleportation is always an issue, should really not be more than boston <-> claim.
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Re: Alchemist

Postby MagicManICT » Tue Aug 28, 2012 4:55 pm

If it weren't the need to get to Boston to access the Company Store, I'd like to see teleportation removed all together with the exception of the wilderness guides. Too bad the decision was to tie the Company Store to a vendor stall instead of having a menu option.... Of course, that means early game trade would severely suffer, but that could be compensated by players being able to build their own market stands to access a global marketplace.
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Re: Alchemist

Postby jorb » Tue Aug 28, 2012 5:34 pm

painhertz wrote:Both aspects of the Godhead are extremely Anti-teleportation. not gonna happen.


Ftfy. ;)
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Re: Alchemist

Postby Nsuidara » Tue Aug 28, 2012 5:48 pm

Teleport is problem OK...
but move in map... is best problem...
problem is hill ... hill hill hill hill hill ... and Phlegm + slow move and distance house - boston or other camp
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Re: Alchemist

Postby Potjeh » Tue Aug 28, 2012 6:20 pm

Frankly I'd love to see Boston teleport removed, because it makes distance a non-factor. Everyone and their Mom is putting alts on different resource spots and just porting in resources to their town via Boston.

I think it could be handled by letting players build the trade posts. Maybe have a couple of tiers. First tier post that just lets you sell charms and crickets and buy nails, but takes something simple like blocks and hay to construct. Second tier takes nails and boards to build, but expands the company selling/buying selection, and also adds one or two buy and sell slots for player to player trade (AKA rolls in one company stands and players' vendor stands). Third tier gets even more company goods and player slots but takes bars to make, etc.
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