Alchemist

Forum for suggesting changes to Salem.

Re: Alchemist

Postby Banok » Wed Aug 29, 2012 6:00 pm

I agree with potjeh, teleportation kills alot of gameplay. but yeah its too late now, game is designed around it otherwise i might have suggested its removal myself.
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Re: Alchemist

Postby Sevenless » Wed Aug 29, 2012 6:08 pm

There are other ways to do the roles that boston serves, but it is too late to change that I think.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Alchemist

Postby Nsuidara » Wed Aug 29, 2012 8:30 pm

One teleport must exsist "Boston -> House"
because they can easily get lost ^^ map is bad...

transport (backpack) is ... small... and small exsist Twons and Trade Builds not immplement (craft) ?

but this Topic is Alchemist...

sand = glass = pitchers
pitchers = water
jars = new foods ...
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Alchemist

Postby MagicManICT » Wed Aug 29, 2012 9:01 pm

Well, your OP was strictly about teleportation and you hadn't mentioned anything else.

As far as alchemy overall... tricky subject as people want to bring up things like potions and all of that.

Moo edit: You seriously wrote "You're OP"? ;___;
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JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: Alchemist

Postby Nsuidara » Wed Aug 29, 2012 9:36 pm

MagicManICT wrote:Well, you're OP was strictly about teleportation and you hadn't mentioned anything else.

As far as alchemy overall... tricky subject as people want to bring up things like potions and all of that.

True but teleport isnt OP...
OP is Murder ... perm kill... this is OP!!!
Create Character 6 month and dead perm xD

so... must exsist method save ass :D
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Alchemist

Postby MagicManICT » Wed Aug 29, 2012 10:01 pm

OP=original/opening post...

And yes, any form of teleport is over powered. It can and has been abused already. It will continue to be so in the future.
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JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: Alchemist

Postby Potjeh » Wed Aug 29, 2012 10:03 pm

Besides, logout serves the same purpose you want this potion for.
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Re: Alchemist

Postby Nsuidara » Wed Aug 29, 2012 10:19 pm

Potjeh wrote:Besides, logout serves the same purpose you want this potion for.

Not sure... when you Crime :D

but... i telll "Teleport made hard and dont use fight ..." or swap... but you tell... "idea games"
my opinion too "no teleport" :] but "fasters transport horse / items..."
Hill is hard slow :F

Potion Speed
Potion Hill
meybe Potion Fly :F
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Re: Alchemist

Postby Arkanus » Sat Sep 01, 2012 1:59 am

Would be better remove boston teleport and make something like wagon transport and new constructed city(by players) have like a connection with Boston by the wagons to sell things. Of course this would be add somethings like need of building roads from Boston to the new City(by the players) and some pay for the service of the transport/protection of values.

This would be like the video intro:
http://www.youtube.com/watch?v=vU-JVcmO ... re=related
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Re: Alchemist

Postby Sevenless » Sat Sep 01, 2012 3:20 am

Arkanus wrote:Would be better remove boston teleport and make something like wagon transport and new constructed city(by players) have like a connection with Boston by the wagons to sell things. Of course this would be add somethings like need of building roads from Boston to the new City(by the players) and some pay for the service of the transport/protection of values.

This would be like the video intro:
http://www.youtube.com/watch?v=vU-JVcmO ... re=related


The only problem here is the fact that Boston acts as a perfect choke point. The world dominating faction would control all trade in the entire game.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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