Flameturtle wrote:Sounds like a lot of effort for something that will have very little impact on the game :/
It would change how the whole city is organized.
staxjax wrote:If people are unable to find work to do, then perhaps your village needs competent leadership. The server should not have to manage your villagers for you.
Your way of doing it reduces the possibility to run a city to one option: there needs to be a leader who tells everyone, what to do. And this leader would have to be available for the most time, and everyone else has to be online too. That might be the most efficient way of doing it but that`s not practical for most casual F2P players.
So this suggestion would make it possible to decentralize command structure and desync online-times giving every farmer, every hunter, every cook a simple tool to point out what to do in a much more discreet way. Every villager could choose which jobs to do, when he comes online and the townleader would not have to do micromanagement if he don`t want or don`t have the time. The villager hasn`t to recieve his orders from the leader but decide for himself what to do - which may feel better for most players, too.
This whole game needs to go from a small hardcore group (with a lot of time, I assume) to a big group of casual players with hit and run mentality, if the f2p concept cash shop modell should be going to work.
This suggestion is also in line with that.