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Stall Mechanics

PostPosted: Mon Aug 20, 2012 6:14 am
by Onionfighter
Ok, I should say that I don't actually own a stall, and probably won't be able to for a while anyway. My impression is that stalls act like H&H stalls where there is only one owner.

My suggestions:
  • Give stalls a permission system, similar to claims.
  • Give the option to have village owned stalls, with permissions that can be managed in the village menu. (perhaps have stall cost deducted from village upkeep?)
  • Let characters inherit stalls.
  • Let characters give away stalls.
  • Make stalls buildable outside of Boston

Please correct me if any of these options are already available.

Re: Stall Mechanics

PostPosted: Mon Aug 20, 2012 3:42 pm
by Sevenless
Stall inheritance is intended, loftar has stated as much and is working on it now that a stall owner has deaded.

I'm not sure I want to see stalls being given away though. Silver inflation is a terrible thing and we need good sinks to prevent it.

Re: Stall Mechanics

PostPosted: Mon Aug 20, 2012 4:10 pm
by Flameturtle
Sevenless wrote:we need good sinks to prevent it.


But we have server crashes! Why would we need moar silver sinks?

In all seriousnesss, you're right. Once the server's stable and released I can see inflation being a problem. Expanding the player stalls market and adding more as time goes on would be a great way to help stave off inflation, and give a great, safe trading platform that Haven never really had.

Re: Stall Mechanics

PostPosted: Mon Aug 20, 2012 4:50 pm
by TotalyMoo
Flameturtle wrote:
Sevenless wrote:we need good sinks to prevent it.


But we have server crashes! Why would we need moar silver sinks?

In all seriousnesss, you're right. Once the server's stable and released I can see inflation being a problem. Expanding the player stalls market and adding more as time goes on would be a great way to help stave off inflation, and give a great, safe trading platform that Haven never really had.


Silver sinks are making their way into the game, one by one. The goal is to have silver get out of the game about as fast as it gets into it. :)

Re: Stall Mechanics

PostPosted: Mon Aug 20, 2012 5:06 pm
by Droj
Well the Stalls ans Town Charters are good examples.