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Fast travel/trade routes

PostPosted: Tue Jan 29, 2013 7:07 am
by iambobthepirate
This idea could be implemented in a number of ways.

The aim
To make community trading feasible, community specialization practical.

implementation
one possible idea is to use wagons or something like this. fast travel wouldn't actually be fast, it should take x number of hours to complete a trip. 3-6-12-24 hours? it could work somewhat like attuning a key where the wagon would have to be manualy brought from point a to point b. once a route is established the fully loaded wagon can travel on its own to its destination.

As it stands town claims really don't function like real towns, it would be great imo if incentives were created to necesitate town hubs/ trading centres other than just boston.

i'm sure this isn't a new idea, something along these lines has been brought up before but its been a while, so with new players mayby some new ideas.


tired of alt porting all my junk to boston and back to homestead

Re: Fast travel/trade routes

PostPosted: Tue Jan 29, 2013 9:22 am
by L33LEE
Wait for mounts, im sure horse and carriage was mentioned at one stage also.

Re: Fast travel/trade routes

PostPosted: Tue Jan 29, 2013 11:50 am
by Dallane
iambobthepirate wrote:i'm sure this isn't a new idea, something along these lines has been brought up before but its been a while, so with new players mayby some new ideas.


Its better to keep all the same ideas together.

Re: Fast travel/trade routes

PostPosted: Wed Jan 30, 2013 2:47 am
by tweenprinc3ss
Perhaps u could swap your boston teleport to that of a player city?

Re: Fast travel/trade routes

PostPosted: Sat Feb 02, 2013 12:46 am
by thearosen
tweenprinc3ss wrote:Perhaps u could swap your boston teleport to that of a player city?

That's a terrible idea IMO. Some noob stumbles across an abandoned town and does that by mistake and can't get to boston and is stuck in the middle of nowhere with no clue how to GET to boston? Seems like we could lose quite a few players quickly. Might be better to add just one more travel: Home, Boston, City? That way we don't have any screw ups, you can still sell stuff like cricket teams in boston, you have your home transport and you can go to a central hub city of your choosing.

Re: Fast travel/trade routes

PostPosted: Sat Feb 02, 2013 7:16 pm
by Federico
No fast travel, only pain.
Should be like this.

Image

Re: Fast travel/trade routes

PostPosted: Sat Feb 02, 2013 7:32 pm
by Dallane
city travel more then likely wont happen unless they want the same problems hnh had

Re: Fast travel/trade routes

PostPosted: Sun Feb 10, 2013 12:07 am
by iamah
i was going to suggest market routes Age Of Empires style, cities could build markets and use city "kin" to set a trade route... caravans or ships controlled by bots would actually travel on the land and could be attacked, but they have an automatic defense, like a brazier and wouldn't be so easy to take, maybe feature upgrades too... congestion would be something to watch