JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:How is that going to uncover new deposits? You can work in the darkness just like anywhere else. You just have to be more careful about how long you stay out and not dropping below the "critical point" on your humors.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:I'm not sure what you're getting at. Churches don't add to the map. There's a fixed number of locations on a map. I understand what Qukatt was getting at, but there should be a point (unless the world gets that dark in some areas) that players of the highest humors can wander and work in any location.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Onionfighter wrote:five9 wrote:and this is why a rare valuable resource should be used accordingly , sought and defended, and not wasted away for a fast buck selling nails and such or building 40 layer walls lol
Those all sound like legitimate uses to me.
staxjax wrote:Lime is available in infinite quantities, just like any other forageable item.
alloin wrote:i agree on lime needing a "buff".
Can't you make it 5 times longer to dig, but 1 boulder having 25 limes pieces instead of only 5 ?
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