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Inspirational gain through menial labour

PostPosted: Sun Dec 30, 2012 4:40 pm
by Niding2
Hello.

Most actions performed has a chance of resulting in inspirationals. Digging yields fragments of the old town, grabbing coal clamps gives unscathed wood, chopping trees gives the cross-shaped splinters and so on. On the overall, it seems the game wishes to have carrots available to menial tasks such as these, to make them desirable for people to do in addition to, or aside from, the direct function of whatever they're making. This is a good thing - it makes repetitive upkeep-like work such as refilling ore or harvesting fields rewarding outside of the main produce.

That said, there's still a bunch of repetitive and less-than-desirable work that yields no rewards aside from the base function. I'm talking specifically of constructing buildings such as houses and walls, lime / rock / ore, both digging and chipping, as well as destroying buildings and walls. These are time-eating activities that are none the less rather neccessary, but they separate from the rest of the actions in Salem by not having any rewards outside the base function. I feel this separates from the overall way this game works.

Now, what inspirationals to give and at what frequency would be completely up to balance, so I won't even get onto that.

I'm sorry if this has been brought up before, as this is a rather basic suggestion, but I didn't find anything through searching.

Re: Inspirational gain through menial labour

PostPosted: Sun Dec 30, 2012 5:10 pm
by colesie
Always in favor of more studies

Re: Inspirational gain through menial labour

PostPosted: Sun Dec 30, 2012 5:40 pm
by GeneralButthurt
Funny you should be in favor of such rediculous notions, Colsie slave to the tribal lord.
If your menial tribal tasks bring you no pleasures of their own, free yourself.

"Fear not the loss of your pixels, nor your pies pilgrim"
General Butthurt

User was warned for this post.

Re: Inspirational gain through menial labour

PostPosted: Sun Dec 30, 2012 6:16 pm
by Devourer_of_Pancakes
We clearly need a soapbox inspirational. From constructing wooden containers, probably.

Re: Inspirational gain through menial labour

PostPosted: Sun Dec 30, 2012 7:54 pm
by JinxDevona
IMO building should not give inspirs, but chipping for building should. Say a smooth granite from chipping granite. I have no idea for stone. Digging lime might get you a lime fossil, but for digging, not chipping. We only get 5 lime from chipping, I'd rather get 5 lime then one end up an inspir.