Merchant mode: alternative to player stalls

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Merchant mode: alternative to player stalls

Postby iamah » Fri Dec 21, 2012 11:40 am

Procne wrote:I think I like some old idea about buildable stalls more - players build stalls in Boston, and they decay overtime so you have to rebuild them every now and then


though it would have to be something cheap so new players could also sell their stuff, maybe with more skills you could build more durable and bigger stalls

old idea:
- Any player can enter in "merchant mode" in Boston: character would work like a personal stall, even when you logout
- It would cost nothing to enter merchant mode, so even new players could sell stuff like hay, inspirationals...
- Crafting services could be sold in merchant mode too, merchant would set the price and provide materials or let the costumer provide the materials, which would influence the price
- Merchant mode would turn you into a kind of ghost to avoid griefing, it would only collide with other merchants, so merchants wouldn't overlap
- character could shout from time to time an announcement, or shop title... or do like some MMOs that shows the text above the shop all the time

setup details:
- When you click merchant mode a setup window comes up, where you can choose the products(or crafting service) and the prices, and then click OK to start
- It would remember your setup next time so you could edit or make small changes to the prices

questions:
1. How would the economy behave?
2. Should maximum item prices be regulated to avoid "vaults" like they do with stalls?
Last edited by iamah on Wed Dec 26, 2012 1:15 pm, edited 1 time in total.
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Re: Merchant mode: alternative to player stalls

Postby Hellaciouss85 » Sat Dec 22, 2012 9:02 am

Would be way better then the current system.
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Re: Merchant mode: alternative to player stalls

Postby Darwoth » Sat Dec 22, 2012 10:24 am

sounds retarded, why buy a stall when you can make another account and go into "merchant mode" forever
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Re: Merchant mode: alternative to player stalls

Postby Procne » Sat Dec 22, 2012 12:14 pm

Well, in most cases it would indeed make players create secondary accounts / characters and keep them online all the time. Which would contribute to spam in Boston.
I think I like some old idea about buildable stalls more - players build stalls in Boston, and they decay overtime so you have to rebuild them every now and then
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Re: Merchant mode: alternative to player stalls

Postby Rabidursus » Sat Dec 22, 2012 12:59 pm

Darwoth wrote:sounds retarded, why buy a stall when you can make another account and go into "merchant mode" forever


The only thing that is retarded is bashing peoples ideas.

Merchant mode is an interesting idea, and it could have upkeep draining silver from your inventory. Maybe merchant mode should only have 1 slot and 1 merchant per account
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Re: Merchant mode: alternative to player stalls

Postby iamah » Sat Dec 22, 2012 2:16 pm

Darwoth wrote:sounds retarded, why buy a stall when you can make another account and go into "merchant mode" forever


it's an "alternative" to player's stalls, as the title says
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Re: Merchant mode: alternative to player stalls

Postby iamah » Sat Dec 22, 2012 2:19 pm

Procne wrote:Well, in most cases it would indeed make players create secondary accounts / characters and keep them online all the time. Which would contribute to spam in Boston.
I think I like some old idea about buildable stalls more - players build stalls in Boston, and they decay overtime so you have to rebuild them every now and then


yeah, that's a better way, avoids multiple characters... to be honest almost anything would be better than the current system where it's a privilege to be able to sell stuff in a safe way... any chinese MMO already comes with a way to new players sell their stuff safely and easily... it makes the game economy work... we could make money in other ways than hunting
Last edited by iamah on Sat Dec 22, 2012 2:21 pm, edited 1 time in total.
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Re: Merchant mode: alternative to player stalls

Postby Dallane » Sat Dec 22, 2012 2:21 pm

iamah wrote:
Procne wrote:Well, in most cases it would indeed make players create secondary accounts / characters and keep them online all the time. Which would contribute to spam in Boston.
I think I like some old idea about buildable stalls more - players build stalls in Boston, and they decay overtime so you have to rebuild them every now and then


yeah, that's a good way to would avoid character spam, to be honest almost anything would be better than the current way... it's currently a privilege to be able to sell stuff in a safe way... any chinese MMO already comes with a way to new players sell their stuff safely and easily...


Why shouldn't the elite be able to use glorious stalls? You can sell stuff just as easy with forums and spam chat. Stalls go down all the time from people quitting or getting tired of keeping upkeep on them. There was one of the old ones that was up the other day.
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Re: Merchant mode: alternative to player stalls

Postby Procne » Sat Dec 22, 2012 2:23 pm

iamah, I don't know if you are aware, but Darwoth is diehard enemy of any alternatives to current stall system. He believes that current stalls are a reward for pro player who spend a lot of time in the game (even if they don't put anything meaningful for sale), and anyone who doesn't have a stall now is simply a crybaby and a loser, and as such, does not deserve to have a stall.
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Re: Merchant mode: alternative to player stalls

Postby Procne » Sat Dec 22, 2012 2:26 pm

Dallane wrote:You can sell stuff just as easy with forums and spam chat.

As easy? Have you been using all methods for trading? They are not "as easy". Through stalls you can sell items at prices 2x higher than those people post on their threads.
And you don't have to do anything. No PMing, kinning, risking scams etc.
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