So as a few people liked this idea which was mentioned on another thread i will bring it here for more direct attention as a suggestion.
Guards, A mobile defense turret.
Currently there are several ideas of this, but most seem to like the idea of guard dogs / wolves, so i will stick with these.
Role and purpose of guards.
The purpose of guards will be to place around your, PClaim in specific locations to react to crimes committed on your land and defend your land just like braziers do, however, these will be mobile units with the ability to chase, KO, and even possibly murder raiders Just like any player defending his land can do. Current AI exists in NPC creatures for combat which im sure can be adapted to the needs of a guard.
Apon a crime being committed, your guards will be summoned via a building you created, These buildings will have Trigger radius's just like braziers, lets say 20 radius (40x40), meaning if you have a huge claim, you will need such a defensive building every 20 tiles.
Types of guards.
Wolf
Most people liked the idea of guard dogs / wolves, so we will go with this and i will push forth how this could work. A new monster will be introduced to the world, A wolf. The wolf will have 40HP and hit 6.5 damage With a howl ability to call for local wolves as reinforcements just like beavers do. When you deal the fatal blow to a wolf it is KO'd here you have 2 options, to Skin or capture it. If you skin it, you get a pelt which is sellable for 32s after drying and you will gain 3 wolf steaks 5 cuts 7 shreds apon butchering with max skills. New cooking foods can be added and looking for suggestions.
Wolf capture Skill
Requires : 30 C&D, 20F&W, 30L&L, 50F&W, 50H&G, 30NP
When you capture a wolf you will carry it like any normal creature on your back, and if you drop them they are still KO'd, were you have the option to "skin or capture" again. Bringing a wolf back to base, You drop them into your already crafted "wolf Den", made by using oiled boards, dried boards, nails and maybe some other random items thrown in. Clicking on a specific place in the den, you will open up an interface menu, were you can see the wolves you have and which gender they are. You will need A male + female to start to produce pups, and upto 4 pups can be produced with a single male / female in 1 cycle. Wild captured wolves cannot be used as guard dogs. You must feed your wolves during the cycle of life with meat(Typical food meter like in a coop), and only meat butchered from other creatures, no stupid seeds and junk.
Breeding
It can take upto 7 days for 2 wild wolves to produce pups(2-4), and a further 5 days to grow into a mature domestic wolf, coupled male and female wolves stay together during the cycle of life and cannot be separated untill the pups have matured, removing any wild wolve before pups are produced will reset the birth timer, 1 den will only hold wild 2 adult wolves, and up to 4 pups / mature wolves, so if you need/want en-mass fast production you will need several dens + several coupled wolves.
Apon maturity.
When pups reach maturity, you can then move them from your wolf dens, to your Guardhouse, Remember that building i mentioned at the start ? This is it. A Guardhouse. The guardhouse, regardless of how many are constructed they will only use a single shared interface for all buildings, even if you have 1 or 100, which can be accessed by clicking on any of the buildings.
Wolfs Stats ?.
Here i am unsure, as there are big differences in stats between hermits and hardcore village players. I do feel, that hermits should be able to protect themselves to some degree even against the strongest of hardcore players, if they have invested in the development of the defenses, but they should never be "impossible" to breech.
This is were i will introduce damage to blood based on % max blood. 5% per hit with lets say, as it will be possible for your guardhouse to summon more than 1 wolf at a time, however with smart tactics you could ensure you only fight 1 by 1. Wolves cannot move through gates / walls, so i will see your guardhouses being towards the outter of your walls to start with. 3 wolves can be summoned at any one time, upto 10 wolves can be stored in a guardhouse(s). Health ? again unsure, because there is a difference in high end to low end raiders, so lets make it simple. Wolf is killed after 5 flat hits say, reguardless of damage, after 5 hits its dead. This should instantly fix / solve any balance issues with having too high/low hp+Damage.
Possible abuse ? 10 per character per claim ? ill make Many alts and many claims and have a thousand wolf strong army.
With something like this, there is always ways for possible abuse, so what i suggest is something which will help stop such abuse, but where there is a will, there is a way, and people will "ALWAYS" try to abuse / break the system.
With this, large active villages will be able to protect a large area of land with alot of wolves, and a single hermit can protect his small land also to the same level.
Stat requirements are high, to produce wolves takes a period of time, so even if you had 100 x fake alts with the stats required to breed wolves, good luck farming enough meat on 1 character to feed them all, see what im saying here about meat only ? as you "NEED" to go and hunt that meat, and u cannot feed it mass produced farm crap. Upkeep again is required, however you can fill it enough to last 1 week worth of defenses without needing to refill.
Ok i have written enuogh for now, might add more later with additions, updates and more.
Open to improvements and suggestions.
Thanks for reading.