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Inner city trade

PostPosted: Mon Aug 13, 2012 5:46 pm
by ElCapitan1701
We really need some form of inner city trade. Our city members are logging in on different times and there is no effective way to establish some form of supply and demand to make sure ressources are distributed fairly in the city. Until not every action has a value to it there will be ongoing discussion which work is how important (you know i chopped a tree for you so now i get 5 frikadells etc,etc,etc...)What we need is to make some sort of small shop (3 buy, 3 sell slots) in every player house (and leanto) so he can buy and sell some goods to his city members. A baker could buy corn for 50 silver and sell his cracker for 5 a piece while he is off. So playing time doesn`t need to be synchron anymore and as a nice addition some inter-city-trade could also be established.

Re: Inner city trade

PostPosted: Mon Aug 13, 2012 6:21 pm
by MagicManICT
Can the market stalls that are available to be built in boston be built anywhere else? Maybe just a downgraded version that isn't so expensive?

Otherwise, heck yeah! It's one thing when everyone is on at the same time, but a well guarded town is one where there are people on around the clock.

Re: Inner city trade

PostPosted: Mon Aug 13, 2012 6:24 pm
by Sevenless
Would like to see something of this nature. It would never replace boston stalls simply due to lack of easy teleportation.

Re: Inner city trade

PostPosted: Mon Aug 13, 2012 7:36 pm
by ElCapitan1701
It won`t replace Boston as not every city has the same ressource in range or different professions with different levels...I like trade in Boston very much as the 15% tax always takes money out of the game which is good to stabilize economy.

Re: Inner city trade

PostPosted: Thu Aug 16, 2012 10:26 am
by Tonkyhonk
i would like this too, be it inner town trade or trade with neighbors.
(though more risk with robbery.)