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Fields....

PostPosted: Wed Nov 28, 2012 2:51 pm
by darnokpl
Some people are using fields overlapping to get their farms smaller and better defended.
Imho overlapped fields should lower crops purity and plenty or just never give a crop,
it is something like timber piles mechanic when other structures are too close they are producing less dry boards.

Re: Fields....

PostPosted: Wed Nov 28, 2012 4:10 pm
by MagicManICT
I believe this was brought up during alpha and I think the consensus then was that fields just shouldn't be allowed to overlap. One could then say it's a bug that needs to be fixed.

Re: Fields....

PostPosted: Wed Nov 28, 2012 4:14 pm
by _Gunnar
MagicManICT wrote:I believe this was brought up during alpha and I think the consensus then was that fields just shouldn't be allowed to overlap. One could then say it's a bug that needs to be fixed.


Should be fixed in such a way that the extra tiles are created all over the map, lava spewing from the gaps and walls being torn apart, &c.

..i think that would be fun, anyway.

Re: Fields....

PostPosted: Wed Nov 28, 2012 4:43 pm
by darnokpl
MagicManICT wrote:I believe this was brought up during alpha and I think the consensus then was that fields just shouldn't be allowed to overlap. One could then say it's a bug that needs to be fixed.


Sorry, I wasn't in alpha.

Re: Fields....

PostPosted: Thu Nov 29, 2012 8:03 am
by MagicManICT
I realize that most people here weren't which is why I made the statement. I'd link the discussion, but it's in a closed forum.

Re: Fields....

PostPosted: Thu Nov 29, 2012 10:38 am
by EnderWiggin
_Gunnar wrote:Should be fixed in such a way that the extra tiles are created all over the map, lava spewing from the gaps and walls being torn apart, &c.
..i think that would be fun, anyway.
Yeah, I support this. Those who exploit mother nature hungrily and without due respect should be punished.