*Long Suggestion to "celebrate" our 2 month anniversary.*
Day 61: Poisoncraft Additions and Spiking Drinks
Note: Crime changes mentioned earlier make going to the stocks no longer a death sentence, nor permanently reduce biles.
Crafting darts no longer drops scents.
New Recipe: Unlocked from Alchemy: Jar of Alcohol - .5 liters of any Distilled Alcohol (Vodka or Moonshine) + Glass Jar + Glass Vial + Cork. A Jar of Alcohol can be placed in a Alchemy Table. When placed inside an Alchemy Table it opens like a Steam Distiller with room for a single item.
Items that can be placed inside are Any Fruit Seed, Any Domesticated Animal Manure, Big Reds, Waning Toadstools, or Spooky Recaps.
After 2 days the item placed inside a Jar of Alcohol will be replaced with a Glass Vial filled with .1 liters of: Cyanide if the original item was Any Fruit Seed, Anthrax if the original item was Any Domesticated Animal Manure, Atropine if the original item was a Big Red, or Amatoxin if the original item was either a Waning Toadstool or Spooky Recap.
Each time a Jar of Alcohol is used to make a toxin it must be removed, giving back the Glass Jar and the Cork.
New Recipe: unlocked with Glass Blowing, and Illicit Pharmacology: Tincture and Dropper. 1x Glass, requires the use of a crucible. A Tincture and Dropper holds .5 liters of any Toxin (Amatoxin, Anthrax, or Cyanide) or any Hard Alcohol (Hard Cider, Moonshine, Vodka, Wine).
Poisoning a Player
With the poisoncraft skill unlocked and a Glass Vial or Tincture and Dropper with Any Toxin in it, right-clicking another player will give you the option to "Spike Drink" if they have any Drinking Vessel (such as a Flask, Bark Cup, Goat Horn) with at least .1 liter of liquid equipped. Spiking a Drink has a short 2 second animation which if interrupted will cause you to drop Poisoncraft scents. Additionally a Glass Vial or Tincture and Dropper with Any Toxin can be right-clicked on any Drinking Vessel with at least .1 liter of liquid in your Inventory to Spike it as well.
If a Spiked Drinking Vessel ever becomes empty it will become a normal Drinking Vessel.
Spiked Drinking Vessels look exactly the same as unspiked drinking vessels however when sipped from they will poison the drinker. Being Poisoned does not have an icon at all, in fact a poisoned player will not know they are poisoned. Being poisoned give adds the increased bile drain that alcohol gives and removes the low cap on the corresponding bile.
Amatoxin - Black Bile
Anthrax - Yellow Bile
Atropine - Blood
Cyanide - Phlegm
What this means is that normally when you do an activity which would push you lower than 0 of a bile that action is canceled and a warning message is given, something like "You Do Not Have Enough of X Bile to Complete this Action." If a player is poisoned the action will not be cancelled and will allow you to complete it causing your character to be knocked out.
A player can only be 1 type of poisoned at a time. The most recent poison they have consumed. A player will remain poisoned until they are cured or they become knocked out. Becoming Knocked Out due to poison pops up a message and a tutorial help text so newer players know what just happened.
Antidote is sold by the stall vendor for 500 silver, however the Mason's Doctor Sells them for 3 IOUs.
Additional methods to Spike a Drink
Drinks can also be Spiked with a Glass Vial or Tincture and Dropper with Hard Alcohol. Drinking from a Vessel Spiking with Distilled Hard Alcohol will give that player the benefits of that alcohol for 10 minutes and then immediately cause DTs. This effect can stack with Toxin Poisoning so that the drain can be double temporarily. If a player already has the Drunk buff drinking from a vessel spiked with a Hard Alcohol will have no affect.