Goodman12 wrote:pistolshrimp wrote:Pclaims with stolen items act differently when crime is committed on them, Crime! debuff stacking is reduced by 50%, and damage to all walls increased by 33%, and minimum humours required to deal with wall soak is reduced by 50%. Waste, Trespassing and theft (only of previously stolen items) do not drop scents so long as you have the Vigilante Justice unlocked.
TBF timer reduced by 50% when placed over pclaims storing stolen items.
Previous raiding nerfs should be rolled back alongside this change, ie Raid Teas being reintroduced and Crime! debuff being shortened. Stocks are removed entirely.
Problem #1
If these side effects are applied when a stolen item is within the bounds of a p claim then it would be abused by raiders.
Stolen items should be stored ON the p claim itself rather than within its bounds. (maybe you were implying this already but just incase)
Interacting with a p claim should instantiate slots that can be used to store the stolen items, however this introduces its own problems.
How much stolen items can be stored on a pclaim?
- Unlimited? Players abuse it as storage
- Limited Amount? Prob would get abused as storage anyway since it'd have to be a significant amount regardless.
Raiders would be forced to spam p claims all around their base to hold all of their stolen lewt.
Problem #2
Raiders would dedicate specific plots in their base to store stolen items and surround it with their town bell which means none of the side effects you mentioned would apply.
Problem #3
I find it weird that you did not mention the removal of Trial By Combat.
Unless the current version of TbCs are removed from this game then the raiding aspect of Salem will never be in an acceptable position.
Thanks for the feedback! I'd like to address some of these concerns and maybe see what you (or anyone too) thinks would be a good solution.
#1: It would be stored within the bounds of a pclaim, but issues regarding donut claims etc would have to be addressed. Also to what Taipion mentioned, if the character is holding the loot in its inventory, then the scents would lead to that claimstone or leanto (or claim which the leanto is on). Definitely open to suggestions on how this could be worked better.
#2: One of the proposals to this was to speed up the TBF on a stolen item claim by 50% (only if you have the evidence of course). Also open to more suggestions on this.
#3: I think that's a valid point seeing as it would be easier to break in and summon with the new updates. Although I'm not too sure I take issue with it since the update will kind of push towards raider outposts and it's possible that the claim doesn't have to be located where a character's homestead is. It would likely be a vault of some sort either within a town claim or separate entirely.
I appreciate your guys feedback and know this is a very challenging proposal. I'd love to hear more specific ideas on ways to improve on these concepts or new concepts altogether so that when and if JC does come back there's some footprint laid out for raiding suggestions
