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Re: Three Innovating Balances!

PostPosted: Thu Aug 09, 2018 6:46 am
by ZoddAlmighty
Extra chromozome gang strikes again!

Re: Three Innovating Balances!

PostPosted: Thu Aug 09, 2018 10:39 am
by belgear
I am sorry, Max, that there are a couple people who's blinders get thrown on as soon as they see a name and I just want to say that there are still plenty of people who appreciate your input and hope that you continue to chime in. The change to gardening would be sadistic, though. ;)

Re: Three Innovating Balances!

PostPosted: Thu Aug 09, 2018 11:21 am
by Chrumps
Timers are bad. They add to tedium and take away fun. If I wanted to watch the timer running I would watch the timer running without the whole game overhead.

1. Containers
More fancy animations are ok. Extra timers are not ok, there is enough time waste on walking between containers and due to network latency. If browsing through multiple containers becomes too costly it will be countered by cataloguing plugins which will be undetectable by definition - it is just automatized taking notes.

2. Gardening pots.
Again, adding more tedium is ****. It will only lead to rise of bots and macros.

3. Wells and rivers
Indeed wells are inferior to drawing water from river. But I would rather see being able to build a well in any random place, perhaps at a vastly increased material cost, compared to a well built on a node. That way drawing timer would be offset by costs of walking up to the river.

Re: Three Innovating Balances!

PostPosted: Thu Aug 09, 2018 12:51 pm
by Dallane
belgear wrote: there are a couple people who's blinders get thrown on as soon as they see a name


This is a major reason why the community is trash.

Re: Three Innovating Balances!

PostPosted: Thu Aug 09, 2018 10:44 pm
by Ronch

Thanks again for the link.
You are right...
After reading the entire linked thread, I now have a different corrected perspective on your stance.

: my apologie(s). 8-)

Re: Three Innovating Balances!

PostPosted: Fri Aug 10, 2018 3:06 pm
by GigiBecali
The water idea is nice, I will always support ideas that make the game less tedious

Re: Three Innovating Balances!

PostPosted: Fri Aug 10, 2018 3:22 pm
by ZoddAlmighty
Ronch wrote:

Thanks again for the link.
You are right...
After reading the entire linked thread, I now have a different corrected perspective on your stance.

: my apologie(s). 8-)

Well,well..
Darwin was right! Evolution can happen in a lifetime.
Congratz Ronch, only 499 extra chromozomes to lose and youll be a proper human being.

Re: Three Innovating Balances!

PostPosted: Fri Aug 10, 2018 3:54 pm
by Taipion
GigiBecali wrote:The water idea is nice, I will always support ideas that make the game less tedious


You might have misread it then, all these "ideas" are meant to make the game more tedious, as all of them and this whole thread are 100% trolling only.
...or max actually is the new frakked, you can never be sure about those things...

Re: Three Innovating Balances!

PostPosted: Fri Aug 10, 2018 4:55 pm
by MaxPlanck
I guess you couldn't understand the idea either Taipon.

Change buckets to collect water via the method sifting is currently using, thus the already existing autosift option in custom clients was kept in mind aswell when I suggested this.
That might be what confused some people who probably just thought you would still collect water the same way but somehow make it tedious because you had to wait for the water to be collected to grab more manually.

So, whether the Devs added autobucketing themselves with it or the custom client makers would have added it quickly after anyway it would be a great change.
And so, Wells would be made useful once again, and collecting water in general would be less tedious.

As for the person who suggested Wells be built anywhere at increased costs(Haven&Hearth) thats a decent idea to consider aswell with this change.

Re: Three Innovating Balances!

PostPosted: Fri Aug 10, 2018 5:24 pm
by Taipion
MaxPlanck wrote:I guess you couldn't understand the idea either Taipon.

Change buckets to collect water via the method sifting is currently using, thus the already existing autosift option in custom clients was kept in mind aswell when I suggested this.
That might be what confused some people who probably just thought you would still collect water the same way but somehow make it tedious because you had to wait for the water to be collected to grab more manually.

So, whether the Devs added autobucketing themselves with it or the custom client makers would have added it quickly after anyway it would be a great change.
And so, Wells would be made useful once again, and collecting water in general would be less tedious.

As for the person who suggested Wells be built anywhere at increased costs(Haven&Hearth) thats a decent idea to consider aswell with this change.


Seriously?

You changed your mind and you now say you're not trolling anymore?

"-Gather water from bodies of water with the speed of the store sifting pan." is like what? 1 second per bucket? You know you can do 2-3 buckets per second manually?

You hate it that people still play this game even though you ragequit,
and now you're talking **** to make it worse, not that there would be any risk really, the devs surely won't fall for this cheap trolling.

As I said I'd say it would be just fair to retaliate by suggesting equally ****** ideas in the HnH forums,
but I heard the devs there don't need that to implement ideas like that. :lol: :lol: :lol: