Chrumps wrote:- removing alts is a pipe dream. There is no way to prevent having multiple accounts. Playing multiple chars at once requires multiple accounts anyway.
The usage of alts never been a thing up until they added capped soak damages and harsh penalties such as the stockades and the TBC's. There is absolutely no reason to run multiple clients during a raid if the defenses would not deal percentage based damage, or some other variation. You should look up all the other old video's from factions such as the Candy Gang, despite the rare occurrence of rare and dangerous crits from braziers alts were not common practise. So it is a new playstyle which has minimized the risks (and therefore a lot of fun) and has boosted up the progress of raids, in a response towards the improved difficulty of raiding. All of that is absolutely unnecessarily if the raid mechanics get balanced properly. Right now two characters with 400 biles is more useful than a single 3000 stat character, which is at least 50 times more effort. That does not sound or feels right, that is not how a balanced game should work with all those gated rules and mechanics.
Chrumps wrote:- arguing about not warning defenders in advance also does not make much sense. Currently there are multiple ways of smuggling valuable stuff outside the claim. If walls hold only for a while it is always possible to drop stuff to the ground.
I never complained about the warning, I only mentioned that it is easy for people to trash their goods or to relocate them elsewhere. If a raider can not take over the base, kill any characters or take any loot what purpose does the raid have at that point. Like you said, nearly none of the raids are economically viable. Luckly most of the raids do not have that intent, they do have the intent to grief people, thats the harsh reality but that often can therefore not be realized.
Chrumps wrote:My position here is to provide a kind of claim which at the cost of warning and offline waiting 24 hours would soften defences, so I can trade offline waiting for active watching how damage trickles down over several hours.
Yes there was such an idea on the table once, it was debated a few years ago and it basically was to have a siege asset tick every hour orso which would increase its reach. If it reached an area then there would be raid bonuses and boosts. For the defenders it would take a counter action to remove it. Such mechanics are in my opinion fair, active sieges have to involve conflict and activity from both sides.