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The Lawmaster & the Tailor Profession

PostPosted: Wed May 02, 2018 1:35 pm
by Heffernan
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Advanced Techniques of the Law
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Unlocks at 400 Law & Lore
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-Unlocks more Law & Lore skills



Advanced Mercantilism
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Unlocks at 500 Law & Lore
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- Changes Stall Taxes from 35% to 25%


Superior Mercantilism
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Unlocks at 750 Law & Lore
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- Changes Stall Taxes from 25% to 15%


Mastered Mercantilism
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Unlocks at 1000 Law & Lore
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- Changes Stall Taxes from 15% to 5%


Gold of the New World
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Unlocks at 500 Law & Lore
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Chance when washing Rusty Coins to unlock a Golden Coin worth 500s in the stalls (1/500 chance like all rares)
when Crafting Coin Collections 50% chance per coin to return to the Owner instead of being used
+ more uses on the inspirational when crafting coin collections




Advanced Tailorship
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Unlocks at 400 Thread & Needle
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-Unlocks more Thread & Needle skills


Golden Shears
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Unlocks at 400 Thread & Needle
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-Unlocks a Golden Shear to Shear Sheeps that only wears off at 1% or 2% each use
- Costs 2 Gold Bars


Magical Tailor
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Unlocks at 500 Thread & Needle
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- Upon Crafting 1% chance to craft 2 Clothing items instead
- Upon Cutting Clothes apart 1% additional chance to get items out
- Upon Slotting 1% additional slot chance
- Upon Slotting 1% chance when slotting succeeds to slot and also get the slotting item back


Advanced Magical Tailor
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Unlocks at 750 Thread & Needle
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- Upon Crafting 2% chance to craft 2 Clothing items instead
- Upon Cutting Clothes apart 2% additional chance to get items out
- Upon Slotting 2% additional slot chance
- Upon Slotting 2% chance when slotting succeeds to slot and also get the slotting item back


Master Magical Tailor
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Unlocks at 1000 Thread & Needle
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- Upon Crafting 3% chance to craft 2 Clothing items instead
- Upon Cutting Clothes apart 3% additional chance to get items out
- Upon Slotting 3% additional slot chance
- Upon Slotting 3% chance when slotting succeeds to slot and also get the slotting item back

Re: The Lawmaster & the Tailor Profession

PostPosted: Wed May 02, 2018 2:04 pm
by Rifmaster
Innit peculiar how heffernan wants high level skills for the 2 proficiencies he focuses on?
If proficiency specific high level skills ever get implemented, they should all be implemented at the same time.
Also the highest level-high level skills should be like 3000+ in a prof, 1000 is too definitely too low

Re: The Lawmaster & the Tailor Profession

PostPosted: Wed May 02, 2018 4:36 pm
by Heffernan
Rifmaster wrote:Innit peculiar how heffernan wants high level skills for the 2 proficiencies he focuses on?
If proficiency specific high level skills ever get implemented, they should all be implemented at the same time.
Also the highest level-high level skills should be like 3000+ in a prof, 1000 is too definitely too low


viewtopic.php?f=12&t=20392

just continuing JCs ideas. (and i picked these 2 since these are the one i know most about, i for example never potted anything in 4+ years so..)

Re: The Lawmaster & the Tailor Profession

PostPosted: Wed May 02, 2018 5:29 pm
by gorniksam
retarded ideas, its perma death pvp game not a **** catville about friendship and building

Re: The Lawmaster & the Tailor Profession

PostPosted: Wed May 02, 2018 6:37 pm
by Zapt13
And making a large investment to have a chance at creating better gear has nothing to do with it!

Re: The Lawmaster & the Tailor Profession

PostPosted: Wed May 02, 2018 9:20 pm
by Dallane
lol another 10/10 **** idea from heff that only helps himself. ADD MORE SKILL HUUUUUUUUUUUUUUUUUEEEEEEEEEEEEEEEEEE. what skills? FORM A COMPLETE IDEA PLZ.

Re: The Lawmaster & the Tailor Profession

PostPosted: Wed May 02, 2018 9:44 pm
by ZoddAlmighty
I like how heffs ideas are completely related to the things that he is currently doing.
And how incredibly biased they are.

Re: The Lawmaster & the Tailor Profession

PostPosted: Thu May 03, 2018 4:47 am
by TheDuke86
ZoddAlmighty wrote:I like how heffs ideas are completely related to the things that he is currently doing.
And how incredibly biased they are.


Or maybe since he reached end game he suggests new content viable for those in the end game, instead of rage quitting and torching his town.

Re: The Lawmaster & the Tailor Profession

PostPosted: Thu May 03, 2018 7:01 am
by ZoddAlmighty
TheDuke86 wrote:
ZoddAlmighty wrote:I like how heffs ideas are completely related to the things that he is currently doing.
And how incredibly biased they are.


Or maybe since he reached end game he suggests new content viable for those in the end game, instead of rage quitting and torching his town.

Feel free to suck a ***** loser.
I can do what ever the ***** i want.
P.s. Morons like yourself are the reason im glad i dont play salem anymore.

Re: The Lawmaster & the Tailor Profession

PostPosted: Thu May 03, 2018 7:19 am
by GigiBecali
Thats a nice idea to have more end game skills but as others said, make skills for all profs.And also would be cool to have uses on other profs. For example high arts and crafts does nothing. High hunting and hideworking does nothing