there's something come to my mind, a new way about defense mechanism.
since i know nothing about raiding stuff, so i just talk about
my design
this might be a stupid idea, but i still want to say it, and leave you guys to discuss
Defenses Structures- Torchpost: long range, normal fire speed, good dmg.
- Baby Brazier: short range, fast speed, higher dmg than torchpost, dmg can be increased by purity.
- Blazing Brazier: medium range,medium fire speed, high dmg, dmg can be increased by purity.
- New Structure! "Beacon Tower": very long range, low fire speed, low dmg, % of max bile dmg
Basic- Damage is reduced when within the range of other Defenses Structures, but it only affect their own kind, ex: Torchposts only affect Torchposts, etc. Individual structure do considerably less damage but will critical hit far more often.
- Torchpost and Baby Brazier will automatically ignite when it detects a crime near it.
- Blazing Brazier will NOT automatically ignite when it detects a crime near it. and can ONLY use for town defense, will talk about this later.
- If there's too many Torchpost, it will deal 0 dmg if not crit, but its still necessary at some point, will talk about this later.
Beacon TowerIn ancient China, soldiers stationed along the Great Wall would alert each other of impending enemy attack by using smoke signal from tower to tower. In this way, they were able to transmit a message as far away in short times.(wiki)
- require townbell.
- can ONLY ignite by Torchpost
- Blazing Brazier can ONLY ignite by this.
- Last 1 ~ 2 day after ignite.
- If tower have ignited before (in range of 12~36 hours), tower will be slightly faster to be reignited
How this work- Pclam defense
- Just like currently mechanism, but since you can't use Blazing Brazier, the dmg should be higher.
- Town defense
- Beacon Tower need to be "reignited " by Torchpost, larger the town is, longer the tower will be reignited .
- Torchpost's fire target will be different, it will shot player first, then charge the Beacon Tower. crit doesn't affect charging speed.
- ex: first shot -> raider, 2nd shot -> Beacon Tower, 3rd shot -> raider, so on.
- Only the Torchpost that have raider in range will charge the tower.
- After the tower ignited, the tower will ignite all the Blazing Brazier in range.
- just like torchpost, it will shot player first, then charge the Beacon Tower near by. the charging speed is slightly faster than torchpost.
- raider can only take 1 shot by 1 tower at a times.
- If all the torchpost ran out of ammo before ignite the tower, your town are done
and yes, that's all i think