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Producing a GUNPOWDER and Musketballs.

PostPosted: Sat Mar 17, 2018 2:10 pm
by naric
To make a MUSKETBALLS it is needed a copper/iron bar (1 bar = 10 balls)
To make a GUNPOWDER need to have 1 coal and 1 saltpeter(new thing) 1+1 = 50g
-to produce saltpeter need to build a ctructure "saltpeter pile" (40 compost+40 lime+20 Hay = 40 pieces after 7 days)

Re: Producing a GUNPOWDER and Musketballs.

PostPosted: Sat Mar 17, 2018 5:06 pm
by Rifmaster
Meh, the game needs silversinks, and players who use guns tend to have silver to buy the already not very expensive ammo and gunpowder for them.

Re: Producing a GUNPOWDER and Musketballs.

PostPosted: Sat Mar 17, 2018 5:09 pm
by TotalyMeow
Musketballs are made of lead, you'd have to at least buy the lead bars.

I can see letting people make gunpowder, but let's get this right. You also need sulfur, which would probably have to be purchased as well unless we can find a way to have you get it elsewhere. Maybe from lots and lots of eggs? Maybe a hot spring event?

And making gunpowder should be a high-level skill and there should always be the chance that it blows up in your face while you're making it and kills you.

Re: Producing a GUNPOWDER and Musketballs.

PostPosted: Sat Mar 17, 2018 6:52 pm
by Dallane
TotalyMeow wrote:Musketballs are made of lead, you'd have to at least buy the lead bars.

I can see letting people make gunpowder, but let's get this right. You also need sulfur, which would probably have to be purchased as well unless we can find a way to have you get it elsewhere. Maybe from lots and lots of eggs? Maybe a hot spring event?

And making gunpowder should be a high-level skill and there should always be the chance that it blows up in your face while you're making it and kills you.


Would be a good way to expand mining by adding new ores and different minerals. Could also be a nice way to move a step forward with alchemy ideas.

Re: Producing a GUNPOWDER and Musketballs.

PostPosted: Sat Mar 17, 2018 7:13 pm
by naric
Dallane wrote:Would be a good way to expand mining by adding new ores and different minerals. Could also be a nice way to move a step forward with alchemy ideas.

+1
By the way, every item in game has description like Mercury: xx% Sulphur: yy% Lead zz%. I don't know why this, maybe undeveloped idea, but good alchemist can transform one to another :idea:

Re: Producing a GUNPOWDER and Musketballs.

PostPosted: Sat Mar 17, 2018 8:05 pm
by Andromedan
naric wrote:
Dallane wrote:Would be a good way to expand mining by adding new ores and different minerals. Could also be a nice way to move a step forward with alchemy ideas.

+1
By the way, every item in game has description like Mercury: xx% Sulphur: yy% Lead zz%. I don't know why this, maybe undeveloped idea, but good alchemist can transform one to another :idea:


This sounds like an idea to build on. These impurities are not used, and could well be this way.

Re: Producing a GUNPOWDER and Musketballs.

PostPosted: Sun Mar 18, 2018 2:11 am
by TotalyMeow
The impurities used to have a reason to exist having to do with gluttony. That reason was removed to make gluttony simpler, but the impurities were left in for a later use in poisons and other alchemy.

Re: Producing a GUNPOWDER and Musketballs.

PostPosted: Sun Mar 18, 2018 6:33 am
by naric
TotalyMeow wrote: impurities were left in for a later use in poisons and other alchemy.

Not bad idea for alchemy: to separate some items(rubble?) into 3 elements. Lead for bullets, sulphur for gunpowder and mercury for transforming into silver.
+SILVER MUSKETBALLS make double damage on withes and dark creatures.