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Producing a GUNPOWDER and Musketballs.
Posted:
Sat Mar 17, 2018 2:10 pm
by naric
To make a MUSKETBALLS it is needed a copper/iron bar (1 bar = 10 balls)
To make a GUNPOWDER need to have 1 coal and 1 saltpeter(new thing) 1+1 = 50g
-to produce saltpeter need to build a ctructure "saltpeter pile" (40 compost+40 lime+20 Hay = 40 pieces after 7 days)
Re: Producing a GUNPOWDER and Musketballs.
Posted:
Sat Mar 17, 2018 5:06 pm
by Rifmaster
Meh, the game needs silversinks, and players who use guns tend to have silver to buy the already not very expensive ammo and gunpowder for them.
Re: Producing a GUNPOWDER and Musketballs.
Posted:
Sat Mar 17, 2018 5:09 pm
by TotalyMeow
Musketballs are made of lead, you'd have to at least buy the lead bars.
I can see letting people make gunpowder, but let's get this right. You also need sulfur, which would probably have to be purchased as well unless we can find a way to have you get it elsewhere. Maybe from lots and lots of eggs? Maybe a hot spring event?
And making gunpowder should be a high-level skill and there should always be the chance that it blows up in your face while you're making it and kills you.
Re: Producing a GUNPOWDER and Musketballs.
Posted:
Sat Mar 17, 2018 6:52 pm
by Dallane
TotalyMeow wrote:Musketballs are made of lead, you'd have to at least buy the lead bars.
I can see letting people make gunpowder, but let's get this right. You also need sulfur, which would probably have to be purchased as well unless we can find a way to have you get it elsewhere. Maybe from lots and lots of eggs? Maybe a hot spring event?
And making gunpowder should be a high-level skill and there should always be the chance that it blows up in your face while you're making it and kills you.
Would be a good way to expand mining by adding new ores and different minerals. Could also be a nice way to move a step forward with alchemy ideas.
Re: Producing a GUNPOWDER and Musketballs.
Posted:
Sat Mar 17, 2018 7:13 pm
by naric
Dallane wrote:Would be a good way to expand mining by adding new ores and different minerals. Could also be a nice way to move a step forward with alchemy ideas.
+1
By the way, every item in game has description like Mercury: xx% Sulphur: yy% Lead zz%. I don't know why this, maybe undeveloped idea, but good alchemist can transform one to another
Re: Producing a GUNPOWDER and Musketballs.
Posted:
Sat Mar 17, 2018 8:05 pm
by Andromedan
naric wrote:Dallane wrote:Would be a good way to expand mining by adding new ores and different minerals. Could also be a nice way to move a step forward with alchemy ideas.
+1
By the way, every item in game has description like Mercury: xx% Sulphur: yy% Lead zz%. I don't know why this, maybe undeveloped idea, but good alchemist can transform one to another
This sounds like an idea to build on. These impurities are not used, and could well be this way.
Re: Producing a GUNPOWDER and Musketballs.
Posted:
Sun Mar 18, 2018 2:11 am
by TotalyMeow
The impurities used to have a reason to exist having to do with gluttony. That reason was removed to make gluttony simpler, but the impurities were left in for a later use in poisons and other alchemy.
Re: Producing a GUNPOWDER and Musketballs.
Posted:
Sun Mar 18, 2018 6:33 am
by naric
TotalyMeow wrote: impurities were left in for a later use in poisons and other alchemy.
Not bad idea for alchemy: to separate some items(rubble?) into 3 elements. Lead for bullets, sulphur for gunpowder and mercury for transforming into silver.
+SILVER MUSKETBALLS make double damage on withes and dark creatures.