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Re: much needed turkey revamp

PostPosted: Sat Mar 10, 2018 7:51 pm
by TheDuke86
Dallane wrote:
TheDuke86 wrote:“At the end of the day you are not being taken serious.” This is how I know you have your priority’s so ***** up man. This is a game Juda, a game.


So was your massive rant as vlad total ***** or are you just a massive hypocrite


I think we all are a bit hypocritical at times. You wouldn't agree with that?

Re: much needed turkey revamp

PostPosted: Sat Mar 10, 2018 7:54 pm
by Dallane
TheDuke86 wrote:
Dallane wrote:
TheDuke86 wrote:“At the end of the day you are not being taken serious.” This is how I know you have your priority’s so ***** up man. This is a game Juda, a game.


So was your massive rant as vlad total ***** or are you just a massive hypocrite


I think we all are a bit hypocritical at times. You wouldn't agree with that?


lmao

Re: much needed turkey revamp

PostPosted: Sun Mar 11, 2018 8:29 am
by Adelewhy
Have any of you ever actually met a real life turkey when it has baby turkeys following it around? It is no longer a turkey but instead an agent of death with the sole desire to pluck out the eyes of anyone who dares approach it's precious satan spawn. And so to add to Darworth's proposal, when there are baby turkeys in the coup there should be a chance of having an eye plucked out while checking the coups.

I also propose that we should be able to use the catapult to shoot angry turkeys at people because... why the hell not?

Re: much needed turkey revamp

PostPosted: Sun Mar 11, 2018 6:57 pm
by Methuzelah23
I want to keep a poult on me to throw at would be assailants that gives them a black screen for a second as it covers their face. Then when they can see again they have a debuff that draws all renderable turkeys to them, leading to turkeys getting in the way and attempting to peck the assailant to death. A muchly improved version of dropping full grown turkeys currently.