Chrumps wrote:Mostly what TheDuke86 said. Give one good food to each of: cabbage, corn, veg, bread, pumpkin foodgroup. Not sure about fish foods. In Potato group Shepherd pie needs only some more love and will be ok (less weight, more points).
Then all these new/boosted foods have to use non-rare ingredients only (read: be spammable), use no more than 5 different ingredients - which are easy to store in mass quantities.
Points per item are important and should not be worse than in the case of bajgiels. F&F time same or proportionally higher if they have more points. Small foodgroup debuff, not worse than 35% with 15% chance. Baking or roasting is ok, boiling is ****.
Add more 5% restores to various foods, to give incentive for mixing stuff, especially for domesticated meats foodgroup and do not ever add any dedicated restores for that group above what is now.
It is better to add 2x5% restore to two different foodgroups than 10% restore to just one.
Remember that people have infrastructure for bajgiels and their habits it will take a while to change.
Implement changes carefully, the system is quite ok but needs a lot of fine tuning.
Also: storage. Sucking factor of several foods is increased by the fact there is no good storage for ingredients like:
- fiddlehead fern, (garden veg and others) - veg bag or another bag
- baby corn (several foods, notably fyne salad) - veg bag or another bag
- bones (sauce chasseur) - stockbin
- potatoes - bag
- pumpkins - stockbin
- cabbage - stockbin
- fish - no good idea here - normally that would be salted fish in barrels
Taipion wrote:The one thing I hate most about the current gluttony system is, that having a high feasting set is less relevant the higher you get,
whereas it enables high end players to squeeze out low-mid lvl alts easier.
It also works great in a town helping new members to get reasonable biles.
The issue with feasting above 1k should be solved with foods which give more points per inventory slot but are more expensive.
Regarding inspirationals - the current system is mostly OK, except we suddenly have more C&D stuff after removing PP.