The construction of a Town should cost 10 times more than silver (resources). Any pumped-up character seeing rich climes puts the city and blows it without smells.
For new cities you need to monitor 24/7 (when to sleep?).
Claim
To build a big Claim of 10000 silver, to spoil the game 600 silver (and several crabs) ...
Silly choice: expedition or the main server. You play on the expedition you lose all animals, bees, now and fields with pots (maybe a character).
Making a profit is very important. But the opportunity to put a stone gate for Donate on the first day of the game. To be a monopolist of all kinds of plants. Gives the player a huge advantage.
Here are my crazy ideas:
A player with a small amount of Hammer & Nail can accidentally cut off his leg.
A player with a small amount of Cloak & Dagger can accidentally kill himself (less than the opponent).
A player with a small amount of Sparks & Embers may accidentally burn out while firing.
Pots can self-destruct during harvesting.
Mandatory watering of the fields with water / fertilizers every 24 hours (6)
Flora & Fauna should increase the likelihood of finding rare items / increases the likelihood of picking up a few things (the risk of losing a pumped character but also the ability to collect more things in less time)
A mask that will break, but protect from bees.
When I wake up, I'll regret that it was written. We need to sleep more.