Tree Diseases

Forum for suggesting changes to Salem.

How many tiles should Tree Disease Spread?

2 so I can still make woods in my base.
41
33%
3 so I can have a pot or beehive next to them and still squeeze by
8
6%
4 so that orchards are spread out and fruit is more valuable.
14
11%
5 because board piles spacing is how the cool kids do it.
3
2%
6-8 because bases should be for infastructure and trees should be speckled about like town border stones.
3
2%
10+ because I want to watch the world burn.
56
45%
 
Total votes : 125

Re: Tree Diseases

Postby JohnCarver » Thu Mar 01, 2018 4:31 am

strpk0 wrote:We better get those 10+ tiles JC, don't back down on your word now


I was surprised to see such a push for 10+. I'm wondering should it be 20 tiles? I mean a fruit tree on each corner of your town claim seems reasonable right?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Tree Diseases

Postby strpk0 » Thu Mar 01, 2018 4:52 am

JohnCarver wrote:
strpk0 wrote:We better get those 10+ tiles JC, don't back down on your word now


I was surprised to see such a push for 10+. I'm wondering should it be 20 tiles? I mean a fruit tree on each corner of your town claim seems reasonable right?


Honestly I personally just wanna watch the world burn. I own 1-2k fruit trees that are packed close together so this will absolutely suck for me aswell.

20 sounds good imo btw
Last edited by strpk0 on Thu Mar 01, 2018 5:21 am, edited 1 time in total.
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Re: Tree Diseases

Postby nosfirebird » Thu Mar 01, 2018 4:58 am

+1 to 20
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Re: Tree Diseases

Postby Adelewhy » Thu Mar 01, 2018 6:35 am

JohnCarver wrote:
strpk0 wrote:We better get those 10+ tiles JC, don't back down on your word now


I was surprised to see such a push for 10+. I'm wondering should it be 20 tiles? I mean a fruit tree on each corner of your town claim seems reasonable right?


Because the Salem game population are trolls after your own heart <3

I do wonder how you intend to (if you intend to) prevent this from deforesting entire biomes... as if you make it 20 tiles and trees have a 10% chance, that's a high chance that at least one of those trees in the biome will get sick. With a 20 tile limit.. it would spread and wipe out entire biomes. Have you considered this and is that your intent?
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Re: Tree Diseases

Postby Kish » Thu Mar 01, 2018 7:12 am

I understand correctly? that the tree quality of which I raised in the course of a few months, can just die? Each season with a probability of approximately 5%, any tree on the server can die.
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Re: Tree Diseases

Postby nosfirebird » Thu Mar 01, 2018 7:47 am

Kish wrote:I understand correctly? that the tree quality of which I raised in the course of a few months, can just die? Each season with a probability of approximately 5%, any tree on the server can die.

works as intended ;) year from now newbies wont have trees to chopdown
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Re: Tree Diseases

Postby vilkin » Thu Mar 01, 2018 8:37 am

I remember we had in old haven mechanic when trees got stuck and stop growing if some object was near them (other trees or any other things) we could have this for all trees, so we have to found out "safe" distance to plant them (3 tiles or 5 or over 9000), and diseases only for fruit trees so natural forest would be safe from exterminatus.
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Re: Tree Diseases

Postby ZoddAlmighty » Thu Mar 01, 2018 9:01 am

Can we 'cure' infected trees?
And will there be a possibility to prevent trees from getting sick?
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Re: Tree Diseases

Postby Nsuidara » Thu Mar 01, 2018 9:06 am

JohnCarver wrote:
strpk0 wrote:We better get those 10+ tiles JC, don't back down on your word now


I was surprised to see such a push for 10+. I'm wondering should it be 20 tiles? I mean a fruit tree on each corner of your town claim seems reasonable right?

25 tiles imo :P

but you change rate spawn nuts too ?
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Re: Tree Diseases

Postby JohnCarver » Thu Mar 01, 2018 9:46 am

Nsuidara wrote:25 tiles imo :P

but you change rate spawn nuts too ?


Yes I think the spawn rates on nut trees should be adjust and/or looked at with this change.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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