Gluttony

Forum for suggesting changes to Salem.

Gluttony

Postby Nsuidara » Thu Feb 22, 2018 11:31 am

I would like to introduce my a idea to transform this the system.

  1. removing debuffs food group
  2. adding new a Hunger System (like Metabolism)
    Image
    How it's working ?
    • the mechanics are separated, Gluttony seasson using only value from the Hunger System (added)
    • maximum value is 100%
    • minimum value is 0%
    • reduction 1% per 10 minutes
    • regeneration - work with "eat" food (like heal biles) (added)
    • when the hunger reaches 0% then will drain your Blood (1% Blood per tick like bleeding) if it reaches 0% - you will permdie...
    • when the hunger reaches 0% then reduce movespeed
    • when the hunger reaches < 50% then Madness grows faster
    • this the system replaces debuffs food group (but global coverage), [example, when the hunger 55% = 45% debuffs]
  3. Gluttony Session
    How it's working ?
    • no debuffs food group
    • someone will say it, that it will be too powerful - with current the system and basic mechanics = yes, but NO! see bottom...
    • every food has an upper limit
      Example.
      From new recipe Berry Salad (Any Berries x3)
      give
      8 min gluttony points
      10 max gluttony points
      25 points limit
      How work ? When the player reaches example 25 blood bile, this food give 0 gluttony points
      The player needs it
      41-48 Berry Salads per bile (164-192 Berry Salads for all biles) - ofc. 0% pure berries
      28-32 Berry Salads per bile (112-128 Berry Salads for all biles) - ofc. 80% pure berries
      22-26 Berry Salads per bile (104-88 Berry Salads for all biles) - ofc. 80% pure berries + feasting set
      for only 25 biles, player can't got 30 biles character with this food
    • other limit = 1024 slot inventory + weight, and 160 max slot from table
  4. four types of food
    1. session food
    2. aids - this group supports the power of food
      +X% [gluttony points] and +Y% Full and Fed Up
      OR
      -X% [gluttony points] and -Y% Full and Fed Up
      Counter limit - mean if player eating aids before (ofc. on gluttony seasson) next 4 eat food got bonuses
    3. hunger reduction (every recipe food has reductions 1% - 5%, but hunger reduction food 5%, 10%, 25%, 50%
    4. heal food - restore biles
    there new recipes
    RECIPES HERE
    really - we don't need a lot of recipes
    main rule:
    gluttony points min 8, max 10, upper 25, F&F 10 min = 1 type material
    gluttony points min 20, max 25, upper 50, F&F 10 min = 2 types materials
    gluttony points min 40, max 50, upper 100, F&F 10 min = 3 types materials
    gluttony points min 80, max 100, upper 200, F&F 15 min = 4 types materials (one type like semi-finished product)
    gluttony points min 160, max 200, upper 400, F&F 20 min = 5 types materials (two type like semi-finished products)
    gluttony points min 320, max 400, upper -, F&F 25 min = 6 types materials (three type like semi-finished products)
    *semi-finished product = Butter, Garlic Braid, Sugar, Ground Salt etc - need crafting, new 1-3 materials but not hard...
  5. Spices
    food improvement similar to artifacts, but food have one slot - and you can once upgrade food for power% or reduce F&F


  • need thinking about Pulpish Purgative etc too
  • craving need change like using new recipe only i think
Last edited by Nsuidara on Thu Feb 22, 2018 1:08 pm, edited 5 times in total.
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Gluttony

Postby grapefruitv » Thu Feb 22, 2018 12:01 pm

Nsuidara wrote: aids

Seems like that is what we would get from this system.

I am not sure I understood all of this correctly, but basically you want to force players to go for gluttony every 16 hours and add a hardcap on most of the food.
That does not sound fun at all and I do not see any purpose to it.
What will it add to the game? What existing issues this will fix?
Your suggestion means removing lots of content and freedom of choice on many levels.
-1
User avatar
grapefruitv
 
Posts: 709
Joined: Thu Aug 23, 2012 1:53 am

Re: Gluttony

Postby ZoddAlmighty » Thu Feb 22, 2018 12:10 pm

grapefruitv wrote:
Nsuidara wrote: aids

Seems like that is what we would get from this system.

I am not sure I understood all of this correctly, but basically you want to force players to go for gluttony every 16 hours and add a hardcap on most of the food.
That does not sound fun at all and I do not see any purpose to it.
What will it add to the game? What existing issues this will fix?
Your suggestion means removing lots of content and freedom of choice on many levels.
-1

Freedom to SPAM BAJGELS HELL YEAH!
ZoddAlmighty
 
Posts: 1165
Joined: Wed Sep 23, 2015 6:45 pm

Re: Gluttony

Postby grapefruitv » Thu Feb 22, 2018 12:20 pm

ZoddAlmighty wrote:Freedom to SPAM BAJGELS HELL YEAH!

Well, jokes aside, currently players have a freedom to not gluttony at all, and while bajgels spam is one of the most apealing ways to do it, there is a variety of different approach. Be it fruit foods, easy to make 3 hours foods + potions spam (or no potions if player is not concerned about efficiency and just want gluttony to come with less effort) or anything else.
User avatar
grapefruitv
 
Posts: 709
Joined: Thu Aug 23, 2012 1:53 am

Re: Gluttony

Postby Nsuidara » Thu Feb 22, 2018 12:30 pm

grapefruitv wrote:I am not sure I understood all of this correctly, but basically you want to force players to go for gluttony every 16 hours and add a hardcap on most of the food.

You don't understood :)
No force players!
Only value from the Hunger System will work with the Gluttony Session(debuff) instead debuff group food
Regeneration, work like "eat", when player a eat something - then got +% regen a hunger (no gluttony session)

grapefruitv wrote:Your suggestion means removing lots of content and freedom of choice on many levels.

"means removing lots of content" example ?

edit.
I personally gave the development opportunity to every profession
and made Domesticated Animals for boost-important if somebody need (for now 400+ biles) character
however, I have never said that other food groups can't have more powerfull foods - it's easy added
the concept is to be simple
  • gluttony points min 8, max 10, upper 25, F&F 10 min = 1 type material - preparation mechanics like roast meat (instant)
  • gluttony points min 20, max 25, upper 50, F&F 10 min = 2 types materials - preparation mechanics like roast meat (instant)
  • gluttony points min 40, max 50, upper 100, F&F 10 min = 3 types materials - preparation mechanics bake or boiled
  • gluttony points min 80, max 100, upper 200, F&F 15 min = 4 types materials (one type like semi-finished product) - preparation mechanics bake or boiled
  • gluttony points min 160, max 200, upper 400, F&F 20 min = 5 types materials (two type like semi-finished product) - preparation mechanics bake or boiled
  • gluttony points min 320, max 400, upper -, F&F 25 min = 6 types materials (three type like semi-finished product) - preparation mechanics bake or boiled
and it would be nice if top food need semi-finished products not only raw products
but semi-finished product - he should not be hard make - but need massive production like Garlic Braid / Butter / Sugar / etc.
semi-finished product need 1 - 3 materials - isn't rare materials

Rare materials - give bonuses effect example or recipe for regen huge amount hungry or buff foods
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Gluttony

Postby ZoddAlmighty » Thu Feb 22, 2018 1:00 pm

I think Nsuidara is on something.
ZoddAlmighty
 
Posts: 1165
Joined: Wed Sep 23, 2015 6:45 pm

Re: Gluttony

Postby MaxPlanck » Thu Feb 22, 2018 1:04 pm

Don't fix what isn't broken. A great motto to live by I say.

-1

[P.S. Not everything in the "Don't Starve" game will fit properly in Salem just cause they are both survival-esque games. Yes, I am well aware that image you posted is the hunger bar for that game]
User avatar
MaxPlanck
Customer
 
Posts: 992
Joined: Fri May 17, 2013 3:20 pm

Re: Gluttony

Postby Nsuidara » Thu Feb 22, 2018 1:08 pm

ZoddAlmighty wrote:I think Nsuidara is on something.

what do you mean ?

MaxPlanckNoFix wrote:Don't fix what isn't broken. A great motto to live by I say.

This system is old and broken :)
and it's only idea "Ideas & Innovations"
and instead of thinking about it and suggesting what else could be improved... you only said this GG


MaxPlanckNoFix wrote:P.S. Not everything in the "Don't Starve" game will fit properly in Salem just cause they are both survival-esque games. Yes, I am well aware that image you posted is the hunger bar for that game

Only I use the icon from Don't Starve..
so.. :lol: ok.. i change it
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Gluttony

Postby gorniksam » Thu Feb 22, 2018 1:13 pm

i liked first pic more tbh
User avatar
gorniksam
 
Posts: 2233
Joined: Mon Mar 30, 2015 11:49 am
Location: Shame Corner

Re: Gluttony

Postby Nsuidara » Thu Feb 22, 2018 1:28 pm

gorniksam wrote:i liked first pic more tbh

me too :(
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 15 guests