LobsterSause wrote:What you doing is simply defying permadeath mechanics with your 10+ characters.
It's just a way to cheat.
What's the fun to play if you can't lose?
lmao !remind me in 1 year.
LobsterSause wrote:What you doing is simply defying permadeath mechanics with your 10+ characters.
It's just a way to cheat.
What's the fun to play if you can't lose?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JohnCarver wrote:I see where you are going with it and I once dabbled with similar ideas. However, the entire insanity/madness system was developed as a 'maintenance' of sorts to make sure there is a minimum investment being made for the act of playing. I find hunger and dehydration to be in a similar vein and I am wary about adding a handful of penalties which are accrued by virtue of nothing more than playtime.
ZoddAlmighty wrote:LobsterSause wrote:It's funny how you guys actually think that playing this game requires you to have 10+ characters and raid people.
And while raiding someone you have to feel safe..
Learn the game bud.
Dallane wrote:LobsterSause wrote:What you doing is simply defying permadeath mechanics with your 10+ characters.
It's just a way to cheat.
What's the fun to play if you can't lose?
lmao !remind me in 1 year.
Lusewing wrote:In other suvival games starvation and dehydration make a lot of sense. There is a huge drive to always find your next meal. It pushes you to plan your time and work out the most effecient way to gain those resorces. The challenge is to suvive against the elements. To push yourself against yoru limits.
But with Salem the threat is not your enviroment, food and water is commonplace. What you are suviving against here are the other people. You are not fighting for your next meal, but you are fighting to keep your home safe. Always planning more defences or getting better at combat. We glutton and gain stats to help us suvive the harsh social aspect of the game - not to suvive the world around us.
LobsterSause wrote:Guess what happens when you have both things at the same time...
Double trouble !
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:If you wanted to focus your creative energies on strife and survival I would recommend putting a focus on ways that I could do 'weather' events. Hurricanes, Cyclones, Lightning Storms, Forest Fires, Earthquakes, Mudslides are ALL development territory I hope to get in some day yet have not figured out how as I don't want Providence to just become a jumbled mess of random weather events years down teh road so they would need to have minimum effects on the permanent landscape to not ruin a server.
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