The Bombadier
Posted: Fri Feb 16, 2018 2:24 am
Thought diverges to making good on promises about expanding professions for veterans in the upper-levels of gameplay.
Things the Bombadier can do on the test server
*Sulphur Industry
*Gunpowder Industry
Things the Bombadier might be able to do?
*More Mortar like things?
*Stronger Boomsticks?
*Quicker Boomsticks?
*Nuking Mines?
*Blowing up downholes in mines?
*Arson Like mechanics?
*Landmines?
*Giant Steel Bunker building?
I'm leaving this thread here for players to suggest end-game level content suggestions for this class. Keep in mind that I am ok with the idea of things normally considered 'OP' if it is regulated to the player who has teh stats considering I'm open to letting "Tier 2" Professions having skills reaching up to the 1K level. So think of how OP lucky is, and then imagine that in the Sparks field. But of course more than just hte power curve, please feel free to think of things that would be rewarding and fun for reaching this level of play as well as work well in the Salem Universe.
Things the Bombadier can do on the test server
*Sulphur Industry
*Gunpowder Industry
Things the Bombadier might be able to do?
*More Mortar like things?
*Stronger Boomsticks?
*Quicker Boomsticks?
*Nuking Mines?
*Blowing up downholes in mines?
*Arson Like mechanics?
*Landmines?
*Giant Steel Bunker building?
I'm leaving this thread here for players to suggest end-game level content suggestions for this class. Keep in mind that I am ok with the idea of things normally considered 'OP' if it is regulated to the player who has teh stats considering I'm open to letting "Tier 2" Professions having skills reaching up to the 1K level. So think of how OP lucky is, and then imagine that in the Sparks field. But of course more than just hte power curve, please feel free to think of things that would be rewarding and fun for reaching this level of play as well as work well in the Salem Universe.