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Some Old Ideas

PostPosted: Wed Feb 14, 2018 2:01 pm
by Mazavalt
Mazavalt wrote:Maybe some of this were already posted. sorry for that.

1. Mule that can carry 2 sacks. can pass shallow water
2. Cart that can be loaded with 4 crates. Can pass shallow water
3. Ability to hire NPC guard. If u have a homestead 2 maybe 3 guards (braziers are dull, who want to get inside it will. u can delay attack eat and attack again.)related to cloak and dagger skill. For towns related to townsfolk total skill dagger or only of the mayor.
Soldiers will be recruited from Providence. They obvious are limited in number due to ship capacity, So until next ship arrives we can count on a fix number.
4. Ability to send convoys from Providence to Europe. Make a company that sell shares and the shareholders split the profits.
5. Provisional stall. Instead of barrels where we switch items, when arriving in Providence, to be able to make a provisional stall after u buy a writ for 5 silvers valid for 1 week. Designing an area for Bazar and players sell items only in that area while afk.
6. Maybe some domestic animals too.


Tnx for reading. Hope didn't took you to much time.

After 4 years...
1. still no word from Carver
2. Implemented with 8 slots...YEEEY.... BUT "can't pull the Cart over any waters (deep nor shallow)" wiki
3. Still not in plan
4. Not in plan
5. LOL with hypothermia no1 will stay AFK anymore
6. Yeey we have lamb pigs and some other domestic animals.

2 out of 6 suggestions. Btw John carver this is in a way a pop up for you

Re: Some ideas....

PostPosted: Wed Feb 14, 2018 2:41 pm
by Rifmaster
Just a reminder that this game hasn't been in beta for a couple years now.

Re: Some ideas....

PostPosted: Wed Feb 14, 2018 8:30 pm
by JohnCarver
Mazavalt wrote:After 4 years...
1. still no word from Carver
2. Implemented with 8 slots...YEEEY.... BUT "can't pull the Cart over any waters (deep nor shallow)" wiki
3. Still not in plan
4. Not in plan
5. LOL with hypothermia no1 will stay AFK anymore
6. Yeey we have lamb pigs and some other domestic animals.

2 out of 6 suggestions. Btw John carver this is in a way a pop up for you


I'll try to get carts going over shallow water as well. As I've decided that you are my favorite Salemite now, and aim only to make you happy.

Re: Some ideas....

PostPosted: Wed Feb 14, 2018 8:36 pm
by Nikixos
JohnCarver wrote:
I'll try to get carts going over shallow water as well. As I've decided that you are my favorite Salemite now, and aim only to make you happy.


Crickets and horses being able to swim in deep water pls :mrgreen:

Re: Some ideas....

PostPosted: Wed Feb 14, 2018 8:37 pm
by JohnCarver
New horses for sure. Crickets probably not.

Re: Some ideas....

PostPosted: Wed Feb 14, 2018 8:38 pm
by Nikixos
JohnCarver wrote:New horses for sure. Crickets probably not.

Yey!

Re: Some ideas....

PostPosted: Wed Feb 14, 2018 10:12 pm
by nosfirebird
JohnCarver wrote:New horses for sure. Crickets probably not.

horses should also have a chance of climbing small cliffs if they fail they break a leg also using a rope on them and then climbing over the cliff they should be able to follow you. tho it matters if you are thinking cliffs are actual cliffs or very steep hills

Re: Some ideas....

PostPosted: Fri Feb 16, 2018 12:40 am
by Mazavalt
JohnCarver wrote:
Mazavalt wrote:After 4 years...
1. still no word from Carver
2. Implemented with 8 slots...YEEEY.... BUT "can't pull the Cart over any waters (deep nor shallow)" wiki
3. Still not in plan
4. Not in plan
5. LOL with hypothermia no1 will stay AFK anymore
6. Yeey we have lamb pigs and some other domestic animals.

2 out of 6 suggestions. Btw John carver this is in a way a pop up for you


I'll try to get carts going over shallow water as well. As I've decided that you are my favorite Salemite now, and aim only to make you happy.

If ya need help with 3d models let me know ;))