Page 2 of 5

Re: Hyperthermia

PostPosted: Thu Jan 25, 2018 8:08 pm
by Ronch
JohnCarver wrote:Swimming during Cold Snaps will suck soon.

Awesome !
Aside from hypermedia, once you implement this, lakes and rivers on the map will have even more of a strategic impact on the game too. Islands and Peninsulas will be much more desirable and fought over realestate.

PS: might even implement squirt guns as a crime-less form of cold snap player-assaults too... :lol:
(Squirt guns banned inside of Providence)

Re: Hyperthermia

PostPosted: Thu Jan 25, 2018 8:26 pm
by Ronch
MaxPlanck wrote:If the temperature gets so bad can we make all non-oceanic bodies of water freeze over?

I like this idea too, if a cold snap last longer than a few days (or the average days that a normal one last).

Re: Hyperthermia

PostPosted: Thu Jan 25, 2018 8:36 pm
by Rifmaster
Ronch wrote:Aside from hypermedia, once you implement this, lakes and rivers on the map will have even more of a strategic impact on the game too. Islands and Peninsulas will be much more desirable and fought over realestate.


Boats

Re: Hyperthermia

PostPosted: Thu Jan 25, 2018 8:54 pm
by Ronch
Rifmaster wrote:
Boats

Squirt guns !

...But anyway, I think you missed the point.
Maybe I should have put some emphasis on: Bodies of water having "even more" of a strategic impact.

Re: Hyperthermia

PostPosted: Thu Jan 25, 2018 8:57 pm
by Taipion
MaxPlanck wrote:If the temperature gets so bad can we make all non-oceanic bodies of water freeze over?


too simple, have a chance to break in depending on how long it has been how cold
whereas rivers freeze sooner and more solid than lakes

if you break in, you will need a lot of phlegm to pull yourself out, and adjacent tiles will have a higher chance of breaking too. :D

Don't forget to add a crawling movement mode for safer crossing of frozen bodies of water.

Re: Hyperthermia

PostPosted: Fri Jan 26, 2018 4:20 am
by Qiresea
great, one more annoying thing to deal with. i had a couple of seconds free from dealing with all the grinding, lets use them up to deal with hyperthermia. yay.

also, the game should register the time we play every day, if we play less than 8h18min per day, we should get a penalty, unless we have declared that we want a day off. oh wait, we cant take days off in salem. real work is more forgiving.

Re: Hyperthermia

PostPosted: Fri Jan 26, 2018 6:23 am
by TotalyMeow
JohnCarver wrote:
Ronch wrote:Players should need to take time and appropriate action to recover from hypothermia after swimming during a cold snap, or again to a lesser extent even from entering shallow water on foot during a cold snap.

Agreed and surprised I missed this crucial thing. Swimming during Cold Snaps will suck soon.


You decided not to do it because you didn't know a reasonable way to code it. But that was before you made the changes that will probably allow it now.

Re: Hyperthermia

PostPosted: Fri Jan 26, 2018 6:29 am
by Reviresco
I think you should have a chance to get a pebble in your shoe every step you take.

Feet have had it too easy for too long.

Re: Hyperthermia

PostPosted: Fri Jan 26, 2018 8:45 am
by belgear
I hate all of you.

Re: Hyperthermia

PostPosted: Fri Jan 26, 2018 9:42 am
by Nsuidara
Qiresea wrote:great, one more annoying thing to deal with. i had a couple of seconds free from dealing with all the grinding, lets use them up to deal with hyperthermia. yay.

also, the game should register the time we play every day, if we play less than 8h18min per day, we should get a penalty, unless we have declared that we want a day off. oh wait, we cant take days off in salem. real work is more forgiving.

Agree. This game need more a fun-usefull mechanic, not a usless mechanic like Madness, Hyperthermia, Trade Order, Masonic.
I understand for @JohnCarver this a mechanic can be "fun" but for playersi isn't... (don't count exceptions like no-life players ...)


I don't understand why @JohnCarver focus really ***** mechanic (sorry for my words) but that is true.
Why ?
- implementation craving and grapes - for ?
for using same-type-group-food wine - for got ? from 1 to 2 random point into bile or all biles...
// but how many time need spend for find wine recpie or self wine... 70 grapes = 0.7 juice = 1x bottle ? (spend 10? 15h wait?) for one type group wine

- Hyperthermia - usless, only makes playing difficult

- Madness - usless, only makes playing difficult

- Trade Orders - RNG ahh sorry NNG made this system for now usless... not worth for made this...
because change 1 random Trade Order into 3 random Trade Order and player can choose ONE Trade from this three Trade Orders - this little update give more worth....
// but JC said he worry about "some" Trade Order will never choice... so, for me = remove it or change materials...
"worry" isnt argument...

- Server-Client Render Changes - thx, for destroy concept Towns
and give what ? >_>
more easy detect enemy ? :P

- lasst "Forage is now slower" - nice... this skill don't gotcha nothing for finding something new or more chance for finding rare insp items... but it's now slower with waried animation xD


and still HARD wrote one IF when "Salvage walls and remove Forage is now slower"

I scared about new "upgrade" walls...

many mechanic need something change / fix but better implement/focus usless mechanic :D


but I got used to it....
this game have nice mechanic "Map System" - here it's easy implement "generated" cave / dungeons etc. mean Salem go more like "Sandbox & RPG" game... but noooo

so many JOBs
- turkey
- bee
- animals
- garden pots
- plant new tree / bushes
- fields
- cooking for sessions
- etc.
many thinks do... i undestand salem isnt "solo" player game
but this game IMPLEMENT nothing for "Team/Town play"
many friends not wanna play this game... and i can't trust 100% here for people so many spay/stabs and scam players