You were once talking about that.
- you are unhappy, because players don't make gluttony session... and do not get progress, but why ?
because you give an immensity of food recipes... many many recipes are cool but hard to make - so, that makes them usless - you should STOP supporting nolife players...
you should focus on "ordinary" player (5-15h play per week)
because if you still look only at extreme cases like Max when he sells 16k cotton cloth... and because of that you will not put back into stall the cricket team, then GG... - i saw once that you want players to use not only one food group but few groups.
then maybe you would give bonuses for that ?
example... need to make decision about which food groups can work together and give mechanic, example
Game Meat and Vegetables and Greens
example when you always get gobble point from eat "Vegetables and Greens" you got bonus % for Game Meat, not mean "restore food"
but give new variable that will have 100% (mean 0%) and each "Vegetables and Greens" give you point then give +10% permement for this gluttony seassion bonus power for Game Meat *max 300%"
so, still need restore food, but then you player need work with diff food for max effective
For my little opinion foods are not balanced...
- Example.
I think we need two new food groups:- for heal food - like trialmix etc. - useless for gluttony but good for regen
- for restore food - restore food for gluttony session
and each group need foods for- 5-50 biles - 0% pure give 25 points
- 50-150 biles - 0% pure give 75 points, same difficulty as ex. garden vegs
- 150-300 biles - 0% pure give 150 poinrs, same difficulty as ex. deviled worts
- 300-500 biles - 0% pure give 400 points, same difficulty as ex. Candied Oakworth Tart
- can add more rare food (with Spooky Redcap etc.) for give other way bonuses np. removing F&F or give buff for reduce - chance, example -15% : 15%, you eat before gluttony seassion this food, then -15% : 10% and oposite, food reduc to -10% :15% etc.