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Kinship Add/Remove

PostPosted: Mon Dec 11, 2017 8:28 pm
by Ronch
A confirmation before removing Kin would be extremely helpful.
Especially for old n clumsy folks like myself.

Re: Kinship Add/Remove

PostPosted: Mon Dec 11, 2017 8:51 pm
by JohnCarver
We have a saying around these parts that we try wherever possible to 'not' protect players from themselves. While I agree its unfortunate, our general mindset is that going forward you will now forever be more careful handeling your kin-list :).

Re: Kinship Add/Remove

PostPosted: Mon Dec 11, 2017 8:58 pm
by Ronch
JohnCarver wrote:We have a saying around these parts that we try wherever possible to 'not' protect players from themselves. While I agree its unfortunate, our general mindset is that going forward you will now forever be more careful handeling your kin-list :).

Flattery will get you nowhere.

Re: Kinship Add/Remove

PostPosted: Tue Dec 12, 2017 11:23 am
by Ronch
JohnCarver wrote:We have a saying around these parts that we try wherever possible to 'not' protect players from themselves. While I agree its unfortunate, our general mindset is that going forward you will now forever be more careful handeling your kin-list :).

Ronch wrote:Flattery will get you nowhere.

Oops, did I just say flattery will get you nowhere ? ...it must have been late, and I was tired when I posted that.

What I meant to post was: don't flatter yourself.
I can totally understand how callused a person would or can become from dealing with the public everyday for an extended amount of time.

But, you see JC; most folks who enjoy and seek out games of the Genre, well they already enjoy games with mechanics that do not hold a player's hand (even new players) during gameplay.
... Meaning: My idea is totally about the game's UI. (not gameplay mechanics).
Where as your reply seems to address gameplay care-bear hand-holding which was not in anyway what my suggestion or "idea" was directed toward.

We also have a saying around my "these parts" too JC:
It's a good thing when a person knows or can recognize when they need a vacation. 8-)

Re: Kinship Add/Remove

PostPosted: Tue Dec 12, 2017 12:06 pm
by belgear
I would suggest asking yourself if you want to click on something before you click on it.

Re: Kinship Add/Remove

PostPosted: Tue Dec 12, 2017 12:19 pm
by Rifmaster
belgear wrote:I would suggest asking yourself if you want to click on something before you click on it.


Imagine the amount of salt that would flood the forums if the executioners end mortal coil confirmation pop ups were taken away.
turns out people like clicking things without using their brains

Re: Kinship Add/Remove

PostPosted: Tue Dec 12, 2017 12:34 pm
by Ronch
belgear wrote:I would suggest asking yourself if you want to click on something before you click on it.

Brilliant ! ...who would of thought ?
Thanks for the advice.

Re: Kinship Add/Remove

PostPosted: Tue Dec 12, 2017 6:45 pm
by belgear
Rifmaster wrote:
belgear wrote:I would suggest asking yourself if you want to click on something before you click on it.


Imagine the amount of salt that would flood the forums if the executioners end mortal coil confirmation pop ups were taken away.
turns out people like clicking things without using their brains

I had no idea there was a warning, and am disappointed that there is. I've never clicked it, since I thought it might be in line with the rest if salems theme

Re: Kinship Add/Remove

PostPosted: Tue Dec 12, 2017 10:10 pm
by MaxPlanck
Except that the Executioner isn't always yelling "For 150 silver I keel you" so removing the prompt would be stupid.

Re: Kinship Add/Remove

PostPosted: Tue Dec 12, 2017 10:33 pm
by belgear
But the tears that could be had!