Dogs

Forum for suggesting changes to Salem.

Re: Dogs

Postby grapefruitv » Mon Dec 04, 2017 11:24 am

grimkid wrote:actually, some people do breed them to get a better one... especially proffesional breeders....

That is still to sell them. They leave only 1-2 for themselves and don't get rid of their old ones.
And it is not really to get a better one, it is to get a pricier one, because people in real world rarely give a damn about how perfectly pointy are dog's ears or how many blue ribbons their parents had. Doesn't really make your pet better.
Cross-breeding to get dogs of certain functions is a whole different thing, but that is a bit too much for the game.
User avatar
grapefruitv
 
Posts: 567
Joined: Thu Aug 23, 2012 1:53 am

Re: Dogs

Postby Dallane » Mon Dec 04, 2017 11:58 am

grimkid wrote:
grapefruitv wrote:1. Can't work like that. Animals only come to existence when you load them with the map tile and exist only for 15-20 minutes if you're not looking at them. So there is simply nothing for a dog to track, unless you or someone else already looked there few minutes ago.

2 and 4 seem to do be the same thing. Barking does exactly what fear does and they both are aggressive animals looking for a fight with the enemy.

Also breeding concept = we have to kill and butcher dogs on a regular basis. That does not correspond with western idea of pet. IRL people breed dogs for sale, not for getting a better one to get rid of the old puppies.

actually, some people do breed them to get a better one... especially proffesional breeders....


They don't slaughter the dogs to get better ones.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 14525
Joined: Wed Aug 01, 2012 2:00 pm

Re: Dogs

Postby grimkid » Mon Dec 04, 2017 11:58 am

true, still an interesting concept :D
grimkid
 
Posts: 79
Joined: Sun Jan 24, 2016 3:01 am

Re: Dogs

Postby Dallane » Mon Dec 04, 2017 11:59 am

I think training your dog to make it better would be more interesting than doing the breeding waiting game.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 14525
Joined: Wed Aug 01, 2012 2:00 pm

Re: Dogs

Postby grimkid » Mon Dec 04, 2017 12:00 pm

Dallane wrote:I think training your dog to make it better would be more interesting than doing the breeding waiting game.

could this be done ingame?
grimkid
 
Posts: 79
Joined: Sun Jan 24, 2016 3:01 am

Re: Dogs

Postby Dallane » Mon Dec 04, 2017 12:06 pm

grimkid wrote:
Dallane wrote:I think training your dog to make it better would be more interesting than doing the breeding waiting game.

could this be done ingame?


Well it would be a total new system to work how people would like a dog to act in game so you are making a idea from the ground up either way.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 14525
Joined: Wed Aug 01, 2012 2:00 pm

Re: Dogs

Postby grimkid » Mon Dec 04, 2017 12:22 pm

this would truly be awesome,.. to train dogs for different tasks... it could be allowed to be discovered by salemites.
grimkid
 
Posts: 79
Joined: Sun Jan 24, 2016 3:01 am

Re: Dogs

Postby grapefruitv » Mon Dec 04, 2017 2:47 pm

Dallane wrote:I think training your dog to make it better would be more interesting than doing the breeding waiting game.

Yeah, that.
Was thinking of something like making dogs similar to pilgrims.
As in you get a pricy dog from IOUs/npc stall and it stays your companion untill it permadies. Can't breed them, or even if you can, it should be 1-2 puppies over a long period of time for selling purpose or to share with your townmates.
Dogs have stats similar to biles, but only two of them. One is blood or %other name% analogue of hp and the other something between phlegm and YB. First one works same as blood, the other one allows dog to perform tricks, affects it's attack, and basically is responsible for most of the tasks.
Initially you get 50-100 points in each, but can raise it in a dog gluttony mod, same as pilgrims, but with limited variety of dog food to slow down the process.
And of course there are dog bowls of different size that work as a feasting table.
Also would need a small skill tree with new attacks and functions. Learning skills depends on training, playing, passive gain from activities and treats.

Main purpose of dogs is hunting, and they would attack animals you are in combat with. However they would not only take regular damage, but, let's say, 10% or received damage would go permanent. And of course your dog can permadie. That's why you don't want to hunt bears with young puppy.
The other dangers for dogs are disease, being stolen by other players, being killed by other players and becoming a stray dog if left unattended for too long.
If you steal someone elses dog though, you can't just make it your own, you would need to put time and effort to make it forget it's former owner and start serving you.
A freshly spawned puppy is equally friendly to everyone and you can easilly steal it, but with each played game or recieved treat dog gets points of affection towards characters taking care of it. If you just stole this dog your points would be at 0 and points of it's previous master will be the higher the more this dog lived and the more often it was getting attention. With low to medium difference in points, dog just won't obey your orders and would break a leash sometimes. But if the difference is high, it can become hostile towards you. That means biting when fed, barking to cause fear and even starting combat.
Abandoned stray dogs would become hostile towards everyone.

Besides hunting, another useful function for dogs is searching for bones. When left unleashed and in a good mood, dog would run around your town and dig up random spots with a chance of digging up a bone. Bones would be stored in a dog house untill you are there to pick them up. Bones are useful, everyone would love some free bones. No terraforming is done by digging. But if dog can access your planted fields and there are no scarecrows, it can result in plenty dropped.

Mind you this is idea just off the top of my head and it is not well thought, so likely has some huge gaps and potential exploits.
User avatar
grapefruitv
 
Posts: 567
Joined: Thu Aug 23, 2012 1:53 am

Re: Dogs

Postby GigiBecali » Mon Dec 04, 2017 6:50 pm

grapefruitv wrote:
Dallane wrote:I think training your dog to make it better would be more interesting than doing the breeding waiting game.

Yeah, that.
Was thinking of something like making dogs similar to pilgrims.
As in you get a pricy dog from IOUs/npc stall and it stays your companion untill it permadies. Can't breed them, or even if you can, it should be 1-2 puppies over a long period of time for selling purpose or to share with your townmates.
Dogs have stats similar to biles, but only two of them. One is blood or %other name% analogue of hp and the other something between phlegm and YB. First one works same as blood, the other one allows dog to perform tricks, affects it's attack, and basically is responsible for most of the tasks.
Initially you get 50-100 points in each, but can raise it in a dog gluttony mod, same as pilgrims, but with limited variety of dog food to slow down the process.
And of course there are dog bowls of different size that work as a feasting table.
Also would need a small skill tree with new attacks and functions. Learning skills depends on training, playing, passive gain from activities and treats.

Main purpose of dogs is hunting, and they would attack animals you are in combat with. However they would not only take regular damage, but, let's say, 10% or received damage would go permanent. And of course your dog can permadie. That's why you don't want to hunt bears with young puppy.
The other dangers for dogs are disease, being stolen by other players, being killed by other players and becoming a stray dog if left unattended for too long.
If you steal someone elses dog though, you can't just make it your own, you would need to put time and effort to make it forget it's former owner and start serving you.
A freshly spawned puppy is equally friendly to everyone and you can easilly steal it, but with each played game or recieved treat dog gets points of affection towards characters taking care of it. If you just stole this dog your points would be at 0 and points of it's previous master will be the higher the more this dog lived and the more often it was getting attention. With low to medium difference in points, dog just won't obey your orders and would break a leash sometimes. But if the difference is high, it can become hostile towards you. That means biting when fed, barking to cause fear and even starting combat.
Abandoned stray dogs would become hostile towards everyone.

Besides hunting, another useful function for dogs is searching for bones. When left unleashed and in a good mood, dog would run around your town and dig up random spots with a chance of digging up a bone. Bones would be stored in a dog house untill you are there to pick them up. Bones are useful, everyone would love some free bones. No terraforming is done by digging. But if dog can access your planted fields and there are no scarecrows, it can result in plenty dropped.

Mind you this is idea just off the top of my head and it is not well thought, so likely has some huge gaps and potential exploits.


Many things can be done with dogs. My idea was also out of my head and not well tought. It is just a starting stone
GigiBecali
 
Posts: 43
Joined: Tue Mar 01, 2016 1:25 pm

Previous

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 7 guests