Shooing animals, a revisited idea

Forum for suggesting changes to Salem.

Re: Shooing animals, a revisited idea

Postby belgear » Thu Dec 14, 2017 5:17 am

Should require a dog to shoo
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Re: Shooing animals, a revisited idea

Postby Chrumps » Thu Dec 14, 2017 9:50 am

Push mechanics would work too.
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Re: Shooing animals, a revisited idea

Postby lachlaan » Thu Dec 14, 2017 7:59 pm

Chrumps wrote:Push mechanics would work too.

Cow-tipping confirmed
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Shooing animals, a revisited idea

Postby nosfirebird » Mon Dec 18, 2017 3:52 am

Chrumps wrote:Push mechanics would work too.

+1 it would be quick and easy would cost yellow bile can this be done?
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Re: Shooing animals, a revisited idea

Postby nosfirebird » Thu Jan 18, 2018 2:05 am

bump this **** needs to be fixed add shooing or make it so we can cure them from ranged or step over them or something.
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Re: Shooing animals, a revisited idea

Postby Ronch » Thu Jan 18, 2018 6:59 am

belgear wrote:Should require a dog to shoo

An animal training proficiency would be awesome.
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Re: Shooing animals, a revisited idea

Postby Telcular » Thu Jan 18, 2018 5:53 pm

I´d enjoy if shooing would also work on wild animals, deer to be specific.
"i" hunt bears by repetedly herding deers into their roar range :D
very time consuming, considering the deers in salem is as stupid, if not stupider than real deers.
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Re: Shooing animals, a revisited idea

Postby Lusewing » Thu Jan 18, 2018 6:14 pm

I'd be happy with a nice sturdy riding crop to give my animals a tidy thwack in the right direction - of course that would also end up raising their temprament but nothing that a few treats can't solve.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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