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Event Frequency

PostPosted: Mon Nov 06, 2017 10:23 am
by JohnCarver
Just curious ping to y'all about what you think on the event frequency. For those curious the server averages (10) events found a day. about 75 a week. Too many? Too little? I can imagine the frustration if you go out looking for a specific one but what has been the general consensus on the rarity of items procured from events?

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 10:32 am
by nosfirebird
ive seen 4 caravan things today i just keep walking because i have 1k sugar 200 pepper. havnt ever seen a pot of gold or candy house or any other events
so i would say increase the other events and reduce the caravan event

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 10:33 am
by ZoddAlmighty
Events are not 'random' as they should be.
Ive found so many vagons stacked next to each other ( with sugar and peper).
Also, beached whale event spawns on the lake beaches as well. Idk what to think about that.

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 10:36 am
by Nikixos
I don't think one should go out looking for them, they just appear and make your day happy :lol:
Maybe frequency is a small though, weeks could go by without finding one, and i don't feel excited to explore after a new season because they are so rare

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 10:39 am
by Reviresco
In my experience, wagons are too common, and wells and candy houses are too rare.

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 10:42 am
by JohnCarver
Yes I do see wagsons appearing a lot more. I'm curious how much of that is because there is so much grassland, and how much of that is because the events don't 'misfire' because of a collision issue. If the event can't find a safe place to spawn without spawning a bunch of junk inside of junk then it will give up. I suspect wooded areas have this issue more than I first expected. I will increase the number of times the server tries to find a home for the stuff in a more crowded area and see if that helps.

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 10:54 am
by nosfirebird
JohnCarver wrote:Yes I do see wagsons appearing a lot more. I'm curious how much of that is because there is so much grassland, and how much of that is because the events don't 'misfire' because of a collision issue. If the event can't find a safe place to spawn without spawning a bunch of junk inside of junk then it will give up. I suspect wooded areas have this issue more than I first expected. I will increase the number of times the server tries to find a home for the stuff in a more crowded area and see if that helps.


are the animal events active right now or do we have to wait for the next season change? if i remember right new events happen when season changes

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 11:58 am
by riolic
The way I remember it working is this:
When a season starts the 'pool' for events sets to its maximum values. And all tiles are flipped to an 'unvisited state' then upon the first time being loaded by a player. There is a roll done to see if an event spawns.

So my understanding is that it should be active, regardless of when season change was. If you are in the right spot

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 5:39 pm
by Nsuidara
so meybe in darkness more events ? :D or other "pool"

Re: Event Frequency

PostPosted: Mon Nov 06, 2017 5:46 pm
by riolic
Less populated areas = more first time loads