The Great Constructs

Forum for suggesting changes to Salem.

The Great Constructs

Postby MaxPlanck » Mon Aug 28, 2017 3:27 pm

The Great Constructs

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The numbers listed below by no means should be taken
100% serious even though I tried to balance them in a sense

No timers are listed as to how long each buff lasts
as they are a general idea as to the buff itself
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() - Things in parentheses are the description of said ability
[] - Things in brackets are the cooldowns of the said ability. All real construct abilities give a global
cooldown and disables the use of any other ability until the global cooldown of the ability used time has
passed.
{} - Things in braces are the cost of material required to use the ability
<><><><><><><><><><><><><><><><><><><><><><>


Crude Brick Construct (1000 Bricks to build)
----------------------

>Random Buff obtained that is not a buff from
one of the real constructs (Gambling basically) [1 Day CD][Seperate CD from real constructs]

Random buff ideas
{100 Bricks}
- - - - - - -
>Reduce full and fed up timer by a percentage
>Reduce Quaffed and Quenched by a percentage
>Remove debuffs(fear/satan salts withdrawal/crippled leg, etc.)
>Increased stomp radius with increased imbalance with stomp use
>Increased damage done by 1.15 and damage recieved 1.5
>Thermal Bonus
>Insanity Immunity



Babylon Construct (500 Babel Bricks to build)
-------------------

>Euphrates Path{3 Babel Bricks}(25% of anything that consumes biles is split among the other 3 biles) [1 Day Global]
>Akkadian Appetite{3 Babel Bricks}(Double full and fed up debuff timer removal for every 3rd point of gluttony) [1 Day Global]
>Gate Keeper{100 Babel Bricks}(Allows porting to Providence and back for 10 minutes even under a Trial By Fire) [1 Week Global]



Jericho Construct (500 Jericho Bricks to build)
------------------

>Wall And Shield{5 Jericho Bricks}(Wall-Based Primary Materials weigh half the normal amount and constructing walls/buildings does not cost any black bile)[1 Day Global]
>Spring Of Youth{10 Jericho Bricks}(Allows the player to surpass the mortal capacity of fulfillment and may achieve unlimited feasting bonus for their
first feasting session during this buff) [1 Month Global]
>Nazareth's Crossing{3 Jericho Bricks}(Removes all debuffs completely
not including full and fed/quaffed and quenched/crimes) [1 Day Global]



Sodom & Gomorrah Construct (500 Sodom Bricks to build)
---------------------------

>Fire And Brimstone{15 Sodom Bricks}(A Pclaim owner may use a torch to burn walls and building in mere seconds on their Pclaims) [1 Week Global]
>Righteous{5 Sodom Bricks}(The player may not commit waste/theft/murder and becomes immune to insanity gain/disease/curses.
Does not work if the player has crime scents existing somewhere in the world) [1 Week Global]
>Pillar Of Salt -or- Sodom & Gomorrah{500 Sodom Bricks}(The user of this ability may no longer port to providence or use caravans but instead ports to this Sodom & Gomorrah Construct with the use of porting to town) [1 Month Global][Permanent <May only be undone by destroying the construct>]



False Prague Construct (250 Golems of Prague to build)
------------------------

>Intact Shem{20 Golem Of Pragues}(Player may not use man-made or animal-made weaponry but gains double damage for all other combat skills)[3 Day Global]
>Desecration{5 Golem Of Pragues}(Player ignores soak values on buildings<not walls> and can destroy them without the need for a greek fire or the appropriate pleghm requirement) [3 Day Global]
>The Golem Himself{10 Golem Of Pragues(Summons the Golem Of Prague which aggros the player who summoned it. Drops clay/bricks/rare loot)[Disables the use of the construct for a day]
Last edited by MaxPlanck on Mon Aug 28, 2017 3:40 pm, edited 1 time in total.
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Re: The Great Constructs

Postby Heffernan » Mon Aug 28, 2017 3:29 pm

World Wonders for players to build? hell yes!

Great Pyramid of Giza
Hanging Gardens of Babylon
Temple of Artemis at Ephesus
Statue of Zeus at Olympia
Mausoleum at Halicarnassus
Colossus of Rhodes
Lighthouse of Alexandria
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Re: The Great Constructs

Postby gorniksam » Mon Aug 28, 2017 4:20 pm

MaxPlanck wrote:>Gate Keeper{100 Babel Bricks}(Allows porting to Providence and back for 10 minutes even under a Trial By Fire) [1 Week Global]

Hell no
MaxPlanck wrote:>The Golem Himself{10 Golem Of Pragues(Summons the Golem Of Prague which aggros the player who summoned it. Drops clay/bricks/rare loot)[Disables the use of the construct for a day]

Like that one
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Re: The Great Constructs

Postby MaxPlanck » Mon Aug 28, 2017 5:16 pm

What if the Gate Keeper turned off the construct for a week like it does the Golem Of Prague summon.

Thus allowing only 1 person to leave the town within the short limited span or that they will need to build multiple expensive-costing constructs if they wish to have multiple characters port out of the base.
It could even be less than 10 minutes to avoid certain things such as transferring mass goods to another place. (Albeit you probably won't be transferring much in the current 10 minutes I suggested)

It would cost 1200 Babel bricks to basically allow 2 people to port to providence for 10 minutes under TbF rather than 2 people being able to port with 700 babel bricks total cost as you would need two separate constructs(500 bricks each)
And if people are actually just porting out to save that character then they would be sacrificing their base if they didn't have other characters to defend it with or if they mess up and don't return within the 10 minutes then they couldn't get back to base.

That or increase the cost from 100 Babel bricks to something like 250 Babel Bricks. (Again, just rough number estimates)
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Re: The Great Constructs

Postby gorniksam » Mon Aug 28, 2017 5:25 pm

Still not, I hate all those carebears ideas
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Re: The Great Constructs

Postby Dallane » Mon Aug 28, 2017 5:31 pm

Sounds kinda dumb and doesn't fit into the theme of salem.
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Re: The Great Constructs

Postby Sebthegrand » Mon Aug 28, 2017 5:32 pm

Brick
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Re: The Great Constructs

Postby MaxPlanck » Mon Aug 28, 2017 5:32 pm

I don't remember correctly but aren't you not allowed to port right when a TbF is placed and yet you can't destroy it until the 24 hours pass thus allowing a perpetual placement of TbF's without any counter to stop from being able to port. (Never tried to mortar a TbF before the 24 hour raid timer)

Dallane wrote:Sounds kinda dumb and doesn't fit into the theme of salem.

Actually when I was researching all of these they are parts of the bible, etc. which would tie in with paganism.
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Re: The Great Constructs

Postby Taipion » Mon Aug 28, 2017 5:42 pm

I like the idea in general, but it should be more aimed at a competitive/pvp scenario.
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Re: The Great Constructs

Postby Dallane » Mon Aug 28, 2017 5:48 pm

MaxPlanck wrote:
Dallane wrote:Sounds kinda dumb and doesn't fit into the theme of salem.

Actually when I was researching all of these they are parts of the bible, etc. which would tie in with paganism.


So because it's part of the bible then it should fit into the theme of the game LOL OK. wtf are constructs anyways? This some sort of idol? can you stack them up? Can only a certain number of them exist? How far do these buffs reach? The idea doesn't make any sense other than you saw how villages act in HnH but towns don't work the same at all and shouldn't work like hnh. That system is broken and blows unless you are the one abusing it.
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