Re: Time FIX!
Posted: Fri Mar 31, 2017 5:06 pm
Wow, tons of arguments in your post. Much to read and take in mind. Lots of constructive criticism
matan002 wrote:Wow, tons of arguments in your post. Much to read and take in mind. Lots of constructive criticism
JohnSnow wrote:All these complaints are meaningless if you do not offer something instead of wing-a-rangs. Without them any fight turns into a race to nearest town. For example, in Hafen the runaway gets 5% penalty to speed and thus he is forced to fight in any case. But he can fight, not just stay in stun.
Heffernan wrote:how does the game even tell if someone is " a runaway" ?
Goodman12 wrote:Combat on a whole is not broken, only a few minor parts (swarm darts and wing a rangs). Because wings do not disappear on miss and cost little yellow bile to use it encourages players to continuously spam it simply because it is effective. This takes away the skill aspect of the wing in most cases and adds luck as it's major factor.
My fix for it is to:
1) Each wing can only be shot once, whether it hits or miss
2) Throwing a wing at someone cost significantly more yellow bile. Example: Throwing wing once takes away 1% yellow bile (though I would like it to be more, not sure how it would balance)
Heffernan wrote:dont forget the Lasso that once u throw it it calls the Enterprise into the Orbit to magically teleport the enemy next to you without half a second and needs to be removed
also making pocket watches more rare
JohnSnow wrote:in Hafen
Heffernan wrote:
also making pocket watches more rare