Personalities
Posted: Sat Mar 25, 2017 4:37 pm
Give new characters better gains from inspirationals or more points into proficiencies from specific tasks based on a roll. Possibly better humour gains when gobbling. Or, create predetermined personalities that a character might have.
E.G. You might roll a character who has better gains in Mines & Mountains and phlegm.
E.G. You might roll a character with a Greedy personality. They get bonuses in, say, debasing with a chance for extra silver and/or reduced scent duration and/or small chance to not spawn evidence, but have difficulty with S&E, H&N and C&D. So you could turn this character into a good money-maker but it would be more difficult to level it up. Finding out what personality your character has should be unexplained and not easy (if you do not notice the advantages/disadvantages of your personality by playing the game).
This concept could be expanded to give individual characters random chances to be better at anything. Potentially this mechanic could be too OP, or proficiencies could be expanded to fulfil this role. I wanted to suggest it because I like the immersive effect it has.
E.G. You might roll a character who has better gains in Mines & Mountains and phlegm.
E.G. You might roll a character with a Greedy personality. They get bonuses in, say, debasing with a chance for extra silver and/or reduced scent duration and/or small chance to not spawn evidence, but have difficulty with S&E, H&N and C&D. So you could turn this character into a good money-maker but it would be more difficult to level it up. Finding out what personality your character has should be unexplained and not easy (if you do not notice the advantages/disadvantages of your personality by playing the game).
This concept could be expanded to give individual characters random chances to be better at anything. Potentially this mechanic could be too OP, or proficiencies could be expanded to fulfil this role. I wanted to suggest it because I like the immersive effect it has.