Jobs, Taxes and Government
Posted: Sat Mar 04, 2017 4:42 am
Literally. Jobs as in just like real life jobs kinda jobs!
Imagine this scenario:
Heffernan is dream-world raiding someone from KKK and has no time to harvest his crops and/or mine his ores and/or smelt his bars, build some structures, etc. What's stopping him from hiring someone to do these jobs for him while he does his own thing? It would be a win-win scenario since Heffernan gets to start up a slave trade and the employees get some cash doing something.
I thought of this idea after seeing what some people post in the Trade Forums. The amount of silver that's in circulation is overflowing, especially for long-term players. Then we could have some sort of government system who gains from the taxes. We already have existing skills for this - Compacts & Constituions, A Formal Education, etc. to integrate into a government system. Think of it as some sort of extension to the top towns who get % revenue from Stall sales.
A casual Job Listing board could be set up in Providence for newer players who need some sort of start-up silver since Indian Tracking and Savage Charms are the starter way to gain silver - this feels a bit unrealistic. I think Savage Charm sell price should be nerfed honestly.
When this gets established, it could rise up to a whole inter-connected system just like real-life until it gets to the point where people use the job system to their advantage by making alts and then all sorts of spies and secret agents start up then we get another extension of that branch where we get new skills specific to becoming a secret agent and then we get police officers and all sorts of things all from that job system.
Imagine this scenario:
Heffernan is dream-world raiding someone from KKK and has no time to harvest his crops and/or mine his ores and/or smelt his bars, build some structures, etc. What's stopping him from hiring someone to do these jobs for him while he does his own thing? It would be a win-win scenario since Heffernan gets to start up a slave trade and the employees get some cash doing something.
I thought of this idea after seeing what some people post in the Trade Forums. The amount of silver that's in circulation is overflowing, especially for long-term players. Then we could have some sort of government system who gains from the taxes. We already have existing skills for this - Compacts & Constituions, A Formal Education, etc. to integrate into a government system. Think of it as some sort of extension to the top towns who get % revenue from Stall sales.
A casual Job Listing board could be set up in Providence for newer players who need some sort of start-up silver since Indian Tracking and Savage Charms are the starter way to gain silver - this feels a bit unrealistic. I think Savage Charm sell price should be nerfed honestly.
When this gets established, it could rise up to a whole inter-connected system just like real-life until it gets to the point where people use the job system to their advantage by making alts and then all sorts of spies and secret agents start up then we get another extension of that branch where we get new skills specific to becoming a secret agent and then we get police officers and all sorts of things all from that job system.