Minecarts

Forum for suggesting changes to Salem.

Minecarts

Postby nadde991 » Mon Feb 06, 2017 5:25 pm

Hi!
I think minecarts would be cool to have in mines, so that you can transfer large amounts of ore and rubble long distances.
matan002 wrote:i'm on the most updated and highest technologically advanced mac, completely superior to the grub you call windows ¦]
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Re: Minecarts

Postby TotalyMeow » Mon Feb 06, 2017 6:26 pm

Yeah, so do we.
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Re: Minecarts

Postby nadde991 » Mon Feb 06, 2017 6:32 pm

TotalyMeow wrote:Yeah, so do we.

Nice
matan002 wrote:i'm on the most updated and highest technologically advanced mac, completely superior to the grub you call windows ¦]
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Re: Minecarts

Postby ZoddAlmighty » Mon Feb 06, 2017 6:35 pm

TotalyMeow wrote:Yeah, so do we.

Woah , woah , woah.
I LIKE the tempo of development. If you guys start implementing new stuff at alarming rate i feel my weak little heart wont take it.
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Re: Minecarts

Postby AcidSpiral » Mon Feb 06, 2017 7:38 pm

TotalyMeow wrote:Donkeys & Minecarts
We were able to get a small amount of the background code into the server for this but there is still work to do. We intend for you to be able to breed donkeys in addition to your horses and those donkeys will be the power behind automatically transporting ore from the depths of your mine to the surface.


It definitely wasn't put in the 2017 Road Map or anything, right?
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Re: Minecarts

Postby nadde991 » Tue Feb 07, 2017 8:36 am

AcidSpiral wrote:
TotalyMeow wrote:Donkeys & Minecarts
We were able to get a small amount of the background code into the server for this but there is still work to do. We intend for you to be able to breed donkeys in addition to your horses and those donkeys will be the power behind automatically transporting ore from the depths of your mine to the surface.


It definitely wasn't put in the 2017 Road Map or anything, right?

Dude just f**k off, already got my answer
TotalyMeow wrote:Yeah, so do we.
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