specialized buildings would add bonuses for basic mechanic in salem
This is not full considered idea, they are the basis for the idea for output dwarves from mine into surfaces
to build a specialized building, required ofc space and auth number
Blacksmith House
required: min 1000 auth Town for build
I need not describe what a building.
Here can be build few new / old build
- new type Ore Smelter -
a) this ore smelter required less coal, ore, lime
b) give bonus +1 more bar - Finery Forge
a) work fast and eat less coal
b) less repair/use "pumps" - Cementation Furnace
a) need less time
b) give bonus +1 more bar
for all builds, example
if it's possible Blacksmith House have few slots "modules"
when player build "type modules" (few types modules for Blacksmith House) then got same bonuses
example, module "Great Ore Smelter" give +1 bar, but example upkeep need coal or ore... (or nothing need more)
Butcher House
required: min 800 auth Town for build
Here can be build few new / old build
- new storage meat boxes,
- IF rot will be added, then example more time need for be rot
- bonus for got more slab/steak
- less wear knifes
- bonus +% pure meat
Garden House
required: min 900 auth Town for build
- new type pots
- automatic water system ?
- more plants
- etc
Alchemic House
required: min 4000 auth Town for build
- new potions can be produce
- more Otto of Rose bonus
- less time for distiller
- etc
Chef House
required: min 1500 auth Town for build
- new Pots build (more space)
- bonus for pure food...
- storage food box
- etc
Canteen / Gluttony House
required: min 1500 auth Town for build
- ofc. bonus when gluttony session
- etc
Warehouse
required: min 1500 auth Town for build
- new type sheds
- build new spaces
- ...
This is not full considered idea, they are the basis for the idea for output dwarves from mine into surfaces
IF devs, need idea for how to implement/script this i have few ideas (but i don't know how it's "inside" salem server stomach)