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Re: Stalls

PostPosted: Mon Dec 12, 2016 9:10 am
by Dallane
Nsuidara wrote:i try focus more B or Bulletin Board
but you only see "A" ... sometime... you're blind spot people :P


Giving more than 1 idea in a thread is really dumb.

The bulletin board has been talked to death on here. Use search to find dev response.

Re: Stalls

PostPosted: Mon Dec 12, 2016 10:38 am
by Nsuidara
Dallane wrote:
Nsuidara wrote:i try focus more B or Bulletin Board
but you only see "A" ... sometime... you're blind spot people :P


Giving more than 1 idea in a thread is really dumb.

The bulletin board has been talked to death on here. Use search to find dev response.


JohnCarver wrote:I like bulletin boards. But our 'failure' on book implementation should be an indication of how sophisticated we are at complex UI implementations. I aim to improve and hopefully one day master nice things like this but they certainly come with the largest time investment at the moment.

Re: Stalls

PostPosted: Mon Dec 12, 2016 6:55 pm
by TotalyMeow
Exactly, so a bulletin board for certain things will be put in when we get the base code for it finished. Bits of things like that have gone in with several of the patches.

Having one that allows access to the trade section of the forum from in-game is by far a very old idea.

Re: Stalls

PostPosted: Mon Jan 30, 2017 9:23 am
by riker88
i would like to see a graphics change for empty stalls, more than 25% are always empty.. something like the graphics on a crate as it gets full would be nice..