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Re: Slot Chance Items

PostPosted: Sat Feb 04, 2017 11:38 pm
by TotalyMeow
Taipion wrote:As I explicitly said, I did not mean the % value of propability over huge samples, but the way RNG is implemented/rolled.


Then you're not making sense. It's not being rolled in any strange way.

Re: Slot Chance Items

PostPosted: Sat Feb 04, 2017 11:42 pm
by Heffernan
TotalyMeow wrote:
Taipion wrote:As I explicitly said, I did not mean the % value of propability over huge samples, but the way RNG is implemented/rolled.


Then you're not making sense. It's not being rolled in any strange way.


but there should be a way to have a safe on slotting items that cost 5-20k each with more then 75-80% chance, especially after months of levelling all proficiencies to max.

Re: Slot Chance Items

PostPosted: Sat Feb 04, 2017 11:48 pm
by Taipion
TotalyMeow wrote:
Taipion wrote:As I explicitly said, I did not mean the % value of propability over huge samples, but the way RNG is implemented/rolled.


Then you're not making sense. It's not being rolled in any strange way.


If you say so. ;)

Re: Slot Chance Items

PostPosted: Sat Feb 04, 2017 11:49 pm
by gorniksam
Such cry babies here...
Slotting chances are really good now. I hope it will be never changed for easier JUST because "players" are crying about it

Re: Slot Chance Items

PostPosted: Sun Feb 05, 2017 1:22 am
by TotalyMeow
Taipion wrote:If you say so. ;)


I do say so. If you want to learn more, go read about Gambler's Fallacy, Confirmation Bias, Law of Averages, and Independence of Events.

Re: Slot Chance Items

PostPosted: Sun Feb 05, 2017 1:55 am
by Taipion
TotalyMeow wrote:
Taipion wrote:If you say so. ;)


I do say so. If you want to learn more, go read about Gambler's Fallacy, Confirmation Bias, Law of Averages, and Independence of Events.


Ofc you're right, and that was totally what I meant. ¦]

Re: Slot Chance Items

PostPosted: Sun Feb 05, 2017 4:39 am
by Shadow86
Methuzelah23 wrote:Such a bad idea that jc should add several more silver sinks until the whining stops.



This, to much bloody silver around. Plus I like tear production to be high and plentiful. JC needs to adjust the tear ratio up.

Also, would Salem just use the RNG from 1-100? Kind of like a dice roll? If you have a 80% chance, the item would succeed if the RNG pulled anything between 1-80, fail at 81-100? Or is the system more complex than a dice roll?

Re: Slot Chance Items

PostPosted: Sun Feb 05, 2017 4:59 am
by TotalyMeow
Shadow86 wrote:Also, would Salem just use the RNG from 1-100? Kind of like a dice roll? If you have a 80% chance, the item would succeed if the RNG pulled anything between 1-80, fail at 81-100?


It's exactly that.

Re: Slot Chance Items

PostPosted: Sun Feb 05, 2017 11:08 am
by Nsuidara
slot chance items it's good!

waht i can cling to ...
bonus + plants with Herbs & Sprouts ... it's joke RNG
and Stocks & Cultivars too

Re: Slot Chance Items

PostPosted: Sun Feb 05, 2017 2:41 pm
by MaxPlanck
Nsuidara wrote:slot chance items it's good!

waht i can cling to ...
bonus + plants with Herbs & Sprouts ... it's joke RNG
and Stocks & Cultivars too


Guess you'll just have to get even higher H&S + S&C. I've found the average bonus on H&S to be 33% on avg. to what the max can be when rolling pots in large amounts.