Re: Slot Chance Items
Posted: Sat Feb 04, 2017 8:17 pm
Need to wear a piercing set to get higher chance to slot needles
TotalyMeow wrote:Meanwhile other players slot five things perfectly on the first try. It's just bad luck and confirmation bias.
The distribution approaches equal for all players as the number of items they slot approaches infinity.JohnSnow wrote:But why do not you make distribution of slotting success equally among all players? Not so that one player receives 5 of 5 success and another player receives 0 of 5.
JohnSnow wrote:TotalyMeow wrote:Meanwhile other players slot five things perfectly on the first try. It's just bad luck and confirmation bias.
But why do not you make distribution of slotting success equally among all players? Not so that one player receives 5 of 5 success and another player receives 0 of 5.
black89hawk wrote:I dont undersnad what is bad luck
what we know its game mean there it depend on numbers like smart machine
what I see is stuff slot keep break the chance so high like 90-95% break
TotalyMeow wrote:black89hawk wrote:I dont undersnad what is bad luck
what we know its game mean there it depend on numbers like smart machine
what I see is stuff slot keep break the chance so high like 90-95% break
It's a random number. So if you have a 90% chance, over a long time you'll successfully slot 9/10 items. But that's over the long term. Sometimes, you'll get a run where you might slot 20 in a row. Sometimes you might get a group of 5 fails in a row. True, there is no 'luck', it's only statistics, but that's what we call it when things go better or worse than average.
Taipion wrote:That might be true for very big numbers, but we all know that the implementation of RNG in Salem is a bit ...special.
TotalyMeow wrote:Taipion wrote:That might be true for very big numbers, but we all know that the implementation of RNG in Salem is a bit ...special.
No, a percent chance is a percent chance. This is not the same as the weighted plenty for fields.