Taipion wrote:As I explicitly said, I did not mean the % value of propability over huge samples, but the way RNG is implemented/rolled.
Then you're not making sense. It's not being rolled in any strange way.
Taipion wrote:As I explicitly said, I did not mean the % value of propability over huge samples, but the way RNG is implemented/rolled.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:Taipion wrote:As I explicitly said, I did not mean the % value of propability over huge samples, but the way RNG is implemented/rolled.
Then you're not making sense. It's not being rolled in any strange way.
TotalyMeow wrote:Taipion wrote:As I explicitly said, I did not mean the % value of propability over huge samples, but the way RNG is implemented/rolled.
Then you're not making sense. It's not being rolled in any strange way.
Taipion wrote:If you say so.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:Taipion wrote:If you say so.
I do say so. If you want to learn more, go read about Gambler's Fallacy, Confirmation Bias, Law of Averages, and Independence of Events.
Methuzelah23 wrote:Such a bad idea that jc should add several more silver sinks until the whining stops.
Shadow86 wrote:Also, would Salem just use the RNG from 1-100? Kind of like a dice roll? If you have a 80% chance, the item would succeed if the RNG pulled anything between 1-80, fail at 81-100?
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
Nsuidara wrote:slot chance items it's good!
waht i can cling to ...
bonus + plants with Herbs & Sprouts ... it's joke RNG
and Stocks & Cultivars too
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