Town Refoundation

Forum for suggesting changes to Salem.

Town Refoundation

Postby JohnSnow » Fri Nov 04, 2016 5:31 pm

Inspired by this thread http://forum.salemthegame.com/viewtopic.php?f=10&t=18827.
Destruction of town bell does not result to destruction of town. Town without bell have 0 authority and cant invite new members, expand territory, destroy pclaims etc. Town members with permission for manage claim get ability to rebuild town bell. All existing boundy stones and cross reconnects to new bell.
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Re: Town Refoundation

Postby TotalyMeow » Fri Nov 04, 2016 5:39 pm

JohnSnow wrote:Inspired by this thread http://forum.salemthegame.com/viewtopic.php?f=10&t=18827.
Destruction of town bell does not result to destruction of town. Town without bell have 0 authority and cant invite new members, expand territory, destroy pclaims etc. Town members with permission for manage claim get ability to rebuild town bell. All existing boundy stones and cross reconnects to new bell.


How do you get around the possibility of building a long line of boundary markers out into some hidden place, destroying the ones between, and then always being able to rebuild the bell when it's destroyed so long as no one finds the hidden marker?
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Re: Town Refoundation

Postby JohnSnow » Fri Nov 04, 2016 5:48 pm

TotalyMeow wrote:How do you get around the possibility of building a long line of boundary markers out into some hidden place, destroying the ones between, and then always being able to rebuild the bell when it's destroyed so long as no one finds the hidden marker?

Perhaps, reconnection can be done only for those objects that have a joint to new town bell claim. In any case, you can just build a new bell. This idea just way to save town members as a group and solving problem of destruction of old authority objects
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Re: Town Refoundation

Postby Taipion » Fri Nov 04, 2016 6:31 pm

I'm not a big fan of this concept at all, it would require lots of dev-time that would be spent better elsewhere, just to mitigate a destroyed bell that would be the result of bad planning / inactivity / treason / ... which would be like making those mistakes less bad, I doubt that is intended.


Though, if it would be intended, I'd say to prevent any abuse it would be best to do it like this:
- destroying a town bell spawns a "destroyed townbell object" in its exact place
- town members stay members, but all rights and town effects except for the town chat are inactive if a "destroyed townbell" is there
- a "destroyed townbell" can be repaired (costly), replacing itself with a regular townbell if done, and restoring the town as it was (with all previously connected authority objects)
- a "destroyed townbell" is indestructable as long as there is authority left in the former towns pool
- a "destroyed townbell" takes the current drain right before the regular townbells destruction, and continues to drain the remaining authority at that rate
- would turn a poopclaim into an important tool for completely destroying a town ¦]

I guess that would be a possible implementation with no relevant side effects or exploits, yet, as I said, the idea to be able to "revive" a destroyed town would mean certain mistakes are less severe, and therefore likely not intended.
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Re: Town Refoundation

Postby Forungi » Fri Nov 04, 2016 7:06 pm

Honestly this is just a waste of time.
Get the 8500 silver and buy another Town Charter instead. Problem solved.
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Re: Town Refoundation

Postby JohnSnow » Fri Nov 04, 2016 7:29 pm

Forungi wrote:Honestly this is just a waste of time.
Get the 8500 silver and buy another Town Charter instead. Problem solved.

Yeah, you can build a new town in new place and lose all your buildings, mines, fields, pots etc. If you want save this first build new town somewhere, build TBF, destroy hundreds boundry stones which usually surrounded by walls, build bell, then build a hundreds stones back. Then gather all town members back and invite them to a new town.
Instead, you can just put a new bell in the old place and continue to play. It is more suited to the concept of "eternal" server.
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