Combat & KO and Kill

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Re: Combat & KO and Kill

Postby TotalyMeow » Tue Oct 25, 2016 2:09 am

Lazun123 wrote:How long is the timer?


I think it's 2-3 hours. A raider would know more accurately since I haven't murdered anyone in over a year.
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Re: Combat & KO and Kill

Postby Nsuidara » Tue Oct 25, 2016 1:41 pm

TotalyMeow wrote:
Lazun123 wrote:How long is the timer?


I think it's 2-3 hours. A raider would know more accurately since I haven't murdered anyone in over a year.

With teleport system ? 2-3h ? rly? can give 10h... now... is same...
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Re: Combat & KO and Kill

Postby TotalyMeow » Tue Oct 25, 2016 9:20 pm

Weren't you just asking for 2-4 minutes? Now you want 10 hours?
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Re: Combat & KO and Kill

Postby Nsuidara » Tue Oct 25, 2016 10:10 pm

TotalyMeow wrote:Weren't you just asking for 2-4 minutes? Now you want 10 hours?

that was an irony

and no 2 - 4 minutes... between 10 and 30 minutes... but 2 - 3 hours and +many teleports world ? is so much... because easy find way... less then 1,5h walk...
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Re: Combat & KO and Kill

Postby lachlaan » Tue Oct 25, 2016 10:58 pm

TotalyMeow wrote:Weren't you just asking for 2-4 minutes? Now you want 10 hours?


For lack of blue text and fluent english, I believe the translation is

"Two to three hours? Well that's awesome, with the way the caravans are set up, you might as well give people 10 hours to get their murder alts there, it'll have the same result :| /audiblesigh"


Please note I'm merely translating, I don't adhere to any of the views here since I have no experience either having a murder alt walked to my KO'd body or doing such a thing myself.
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Re: Combat & KO and Kill

Postby TotalyMeow » Wed Oct 26, 2016 12:59 am

The investment to make a character capable of murder is high enough that we have no problem with someone only putting murder on one character. Losing a 'murder alt' is not a small thing, despite with some are trying to imply. We're not going to change the time from what it is right now.
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Re: Combat & KO and Kill

Postby Nsuidara » Wed Oct 26, 2016 7:31 am

TotalyMeow wrote:The investment to make a character capable of murder is high enough that we have no problem with someone only putting murder on one character.

It's lie,
our alt Sir Moon was trained and prepare for murder in ~30 minutes
only the high cost of silver - but many PK It has extensive resources...

TotalyMeow wrote:Losing a 'murder alt' is not a small thing,

If you remove Memento Mori from Store then I agree with this thesis other way is LIE!
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Re: Combat & KO and Kill

Postby gorniksam » Wed Oct 26, 2016 10:39 am

Nsuidara wrote:
TotalyMeow wrote:Losing a 'murder alt' is not a small thing,

If you remove Memento Mori from Store then I agree with this thesis other way is LIE!

Better would be remove a retarded topics about crying some n00bs around, pls posting that **** it's boring as ****
If you have a problems with some mechanics of this game or can't accept there are player much better than you just stop playing it
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Re: Combat & KO and Kill

Postby Nsuidara » Wed Oct 26, 2016 3:02 pm

gorniksam wrote:
Nsuidara wrote:
TotalyMeow wrote:Losing a 'murder alt' is not a small thing,

If you remove Memento Mori from Store then I agree with this thesis other way is LIE!

Better would be remove a retarded topics about crying some n00bs around, pls posting that **** it's boring as ****
If you have a problems with some mechanics of this game or can't accept there are player much better than you just stop playing it

player much better than you ... hahahaha ...
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Re: Combat & KO and Kill

Postby TotalyMeow » Wed Oct 26, 2016 6:49 pm

Momento Mori costs actual money so yeah, that is a fairly high investment. And while it might be possible to get a character to murder skill in 30 minutes, that is at a pretty high cost of saved up resources so still a high investment. It doesn't matter how quick it is.
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